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Hierosgamos
1987
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1987
Length: 1min. 30sec. Two repetitive movements are conjugated on either side of the screen: a young naked girl blows up a red heart shaped balloon, and an animated sequence from Muybridge shows two boys jumping over each other. (A. Hegedüs)
Ise D'oil
1988
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1988
Length: 4min. 30sec. An imaginary conversation between two gyroscopes - their memories and their capacities for union. The idea is expressed by conjugating two different camera views of the same gyroscope around a central axis on the screen.
Bubble Order
1988
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1988
Length: 5min. 30sec. A stream of water recorded from two different camera angles becomes a cross on the screen. The movement of texts and digital wipe patterns in horizontal/vertical axis are coupled with the harmonic frequencies of a computer
Triple Echo
2003
Triple Echo is an interactive film environment where poetic monologues are each performed by three actors representing an updated version of the Orpheus and Eurydice myth. These characters form a proverbial "Eternal Triangle". Each screen section
ZENetic Computer
2003
ZENetic Computer is an interactive experience that evokes "self-awakening," a particular cognitive response to processing reality via subliminal consciousness. It uses stories portrayed in sumie (ink painting), haiku and kimono which display
egoscopio 2.0
2004
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2004
egoscopio 2.0 is a multi-user platform which allows simultaneous submissions of texts, images and flash animations by SMS, MMS and the Web to a big electronic display. The content generated by the audience is presented in real time on a 3 x 4
Plasm: A Country Walk
1994
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1994
A custom force-feedback leash is used to walk a virtual dog down an endlessly unfolding country lane. The simulation is driven by the 3DO game console's low-cost rendering hardware, with rear-screen projection filling the participant's
IDfone
2005
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2005
Interactive digital video installation, variable size IDphone evokes an ambivalent conjunction between the Freudian notion of the Id, contemporary I.D. systems (biometrics) and a video-phone gone wrong. Employing digital "mirrors" that reflect
The Visible Genome Project
2001
The Visible Genome Project is an interactive installation using two video touch screens and two high resolution video projections with two computers. On each touch screen is visible an array of the letters A, C, G and T, making up the base elements
lighttrain
2005
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2005
5 channel video installation Screen system: 190.5 x 315 x 11.5 cm. Room dimensions variable
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495
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923