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  • Three networked skyboards equip visitors to surf freely throughout a shared virtual space. Each fiberglass skyboard is a custom full-body input device, with force-sensing resistors driving the flight simulation for the occupant's on-screen
  • SoundSlam -
    A DJ's life is hard and spoiling. Deejaying all night in overcrowded clubs and producing trax in the studio causes not only fame but also bad temper. DJs most frequently suffer from muscular atrophy and heart disease. SoundSlam is a high end
  • World System -
    The theme of this project is "re-design for telephone". Winner of Japan Art Scholorship. This is a model of a flying TV-telephone which by itself float to find and link to other people (just like WWW). An idea "What if the original telephone
  • Very Nervous System -
    Very Nervous System is the third generation of interactive sound installations which Rokeby has created. In these systems, video cameras, image processors, computers, synthesizers and a sound system are used to create a space in which the movements
  • Unreflective Mirror -
    Surveillance camera, surveillance video monitor, custom-made polarized filter glasses, PC, data projector x 2 This virtual mirror effectively erases the presence of the spectator, manipulating and questioning notions of identity and
  • Through a poetic approach, Kymapetra is a sonorous interactive artwork which pay a special attention to certain minerals and stones : their various forms are forged by time, broken, polished, composite or fossilized, each with a natural vibration
  • Vanishing Body -
    A work to lead spectator to a position of a performer. An installation for an exhibition "De-Genderism" at Setagaya Museum, Japan. When you enter the semicircle room (devided into two rooms by a screen), you are asked whether to enter with your
  • inter / face -
    In "inter / face" Rokeby continues his exploration of the relationship between the abstract world of language and the physical world of body. The work uses the expressions on the viewer's face as an interface to a responsive virtual world built
  • Shrink -
    Two large, transparent plastic sheets and a device that gradually sucks the air out from between them leave the body (in this case the artist himself) vacuum-packed and vertically suspended. The transparent tube inserted between the two surfaces
  • FLOOR | PISO -
    FLOOR is an interactive interface designed to transfer data of strength and movement in the human-human relation and the human-space time relation. The mode of agencying the FlOOR interface is very simple: you step on one of the two ends of the