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Plasm: Above the Drome
1991
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1991
Three networked skyboards equip visitors to surf freely throughout a shared virtual space. Each fiberglass skyboard is a custom full-body input device, with force-sensing resistors driving the flight simulation for the occupant's on-screen
SoundSlam
2002
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2002
A DJ's life is hard and spoiling. Deejaying all night in overcrowded clubs and producing trax in the studio causes not only fame but also bad temper. DJs most frequently suffer from muscular atrophy and heart disease. SoundSlam is a high end
World System
1995
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1995
The theme of this project is "re-design for telephone". Winner of Japan Art Scholorship. This is a model of a flying TV-telephone which by itself float to find and link to other people (just like WWW). An idea "What if the original telephone
Very Nervous System
1986
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1990
Very Nervous System is the third generation of interactive sound installations which Rokeby has created. In these systems, video cameras, image processors, computers, synthesizers and a sound system are used to create a space in which the movements
Unreflective Mirror
2005
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2006
Surveillance camera, surveillance video monitor, custom-made polarized filter glasses, PC, data projector x 2 This virtual mirror effectively erases the presence of the spectator, manipulating and questioning notions of identity and
Kymapetra
2008
video
Through a poetic approach, Kymapetra is a sonorous interactive artwork which pay a special attention to certain minerals and stones : their various forms are forged by time, broken, polished, composite or fossilized, each with a natural vibration
Vanishing Body
1997
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1997
A work to lead spectator to a position of a performer. An installation for an exhibition "De-Genderism" at Setagaya Museum, Japan. When you enter the semicircle room (devided into two rooms by a screen), you are asked whether to enter with your
inter / face
2002
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2002
In "inter / face" Rokeby continues his exploration of the relationship between the abstract world of language and the physical world of body. The work uses the expressions on the viewer's face as an interface to a responsive virtual world built
Shrink
1995
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2010
Two large, transparent plastic sheets and a device that gradually sucks the air out from between them leave the body (in this case the artist himself) vacuum-packed and vertically suspended. The transparent tube inserted between the two surfaces
FLOOR | PISO
2007
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2013
FLOOR is an interactive interface designed to transfer data of strength and movement in the human-human relation and the human-space time relation. The mode of agencying the FlOOR interface is very simple: you step on one of the two ends of the
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490
491
492
493
(current)
494
(more)
644