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  • p-Soup -
    "p-Soup", a multiuser piece, uses algorithms to generate graphical events on screen whenever a visitor to the piece clicks within the art-work. There are nine graphical "flavors" that the visitor can choose from, but there are endless possibilities
  • In the Mind’s I is a one-on-one performative art work in which Warren Neidich utilizes visual memories of objects and scenarios of participants and a set of presented real objects from which the visitor may choose from to create works of art in
  • In the Mind’s I is a one-on-one performative art work in which Warren Neidich utilizes visual memories of objects and scenarios of participants and a set of presented real objects from which the visitor may choose from to create works of art in
  • The Hybrid Invention Generator (2001) is a work that explores a "machinic genetics." Users of the system can scroll through a series of inventions, choose two different inventions and generate the visualization of a hybrid invention. An underlying
  • SandScape -
    SandScape is a tangible interface for designing and understanding landscapes through a variety of computational simulations using sand. Users view these simulations as they are projected on the surface of a sand model that represents the terrain.
  • Third Person -
    Third Person is the second piece of the ShadowBox series of interactive displays with a built-in computerized tracking system. This piece shows the viewer's shadow revealing hundreds of tiny words that are in fact all the verbs of the dictionary
  • Compass -
    Compass is a kind of orientation machine to wear around your waist that gives you directions while you are walking through virtual corridors and rooms. These have been programmed to fit the physical exhibition space or any other venue. The machine
  • On a dark computerscreen the viewer sees a threedimensional sphere with a surface showing a closeup view of human skin. By lifting up the mouse and moving the ball underneath with the thumb the movement of the virtual object can be manipulated.
  • Primordial Dance -
    Primordial Dance is an experimental animation containing a progression of abstract textures and colors. It is a study of emerging and transforming mathematical equations. These effects were created using an interactive process of "artificial
  • In the FILE 2002 - electronic language international festival are exposed hundreds of interactive works. Most of them are online works, web art, net art, VRML, hypertexts, artificial intelligence, simulations and others. To see the 2002 works you