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Serious Games
1997
Morley, Andrew. Serious Games Contemporary Visual Arts 15 (1997): 66.
Art in Cyberspace: Interacting with Machines as Art at Siggraph´s "Machine Culture - The Virtual Frontier"
1993
Morse, Margaret. Art in Cyberspace: Interacting with Machines as Art at Siggraph´s
"Machine Culture - The Virtual Frontier" Video Networks 17, no. 5 (Oct/Nov 1993).
Fugitive
1998
Morse, Margaret and Christoph Blase. Fugitive In Hardware Software Artware, Ostfildern-Ruit: Hatje Cantz, 1998.
Virtualities: Television, Media Art and Cyberculture
1998
Morse, Margaret. Virtualities: Television, Media Art and Cyberculture. Bloomington, Indianapolis: Indiana University Press, 1998.
Whats Wrong with this Picture? Presence and Abstraction in the Age of Cyberspace
1997
Naimark, Michael. Whats Wrong with this Picture? Presence and Abstraction in the Age
of Cyberspace edited by Roy AscottlNewport: 1997.
Being Digital
1996
Negroponte, Nicholas. Being Digital. London, UK: Vintage, 1996.
VBK - A Moviemap of Karlsruhe
1991
Naimark, Michael. VBK - A Moviemap of Karlsruhe In Tomorrow´s Realities catalogue, SIGGRAPH, Las Vegas: 1991.
Moviemap Basics
1991
Naimark, Michael. Moviemap Basics In Multimediale 2, Karlsruhe, DE: 1991.
A Arquitectura da Cibercepção
1998
Ascott, Roy. A Arquitectura da Cibercepção In Ars Telemática. Telecommunicão, Internet e Ciberespaço, edited by C. H. Gianetti, 163-178. Lisbon: Relógio D’Agua, 1998.
Interactive Art and the Myth of Everything-ness
1994
Naimark, Michael. Interactive Art and the Myth of Everything-ness In Ars Electronica 1994: Intelligente Ambiente / Intelligent Environment, edited by Karl Gerbel and Peter WeibelWien: PVS Verleger, 1994.
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