Archive Search

  • Tryalogue
    Three white balls in the field of snow. The balls are robots capable of autonomous and coordinated movements. They are exchanging information about their reciprocal positions and are using as a motion equation the law which is qualitatively
  • Cambridge Galleries, Design at Riverside and Esther E. Shipman. Millions served. Cambridge, ON: Cambridge Galleries, 2011.
  • Void (Traffic) -
    Void transforms the internet traffic through KHM' homepage into sounds and images. The installation provides a spectacular experience of data traffic: a direct, real-time visualisation of the code being executed on the transmediale server. The
  • ERROR 404 502 410 -
    What do computer errors sound like? In our everyday use of computers error messages are communicated without sound. Most likely you are presented with matter-of-fact information like, “Server Error. The server has encountered a temporary error and
  • Camerin Obscura -
    *Camerin Obscura* is a hand made Camera Obscura - an ancient tool for visualization - that integrates a basic artificial vision system and a sound server looking for an unusual experience integrating image, audio and computation. From a cultural
  • TeleZone Overview -
    "Telezone" builds on many of the ideas of Ken Goldberg's earlier "Telegarden" (1995) also at the Ars Electronica Center, and allows a community of people to collaboratively create architectonic structures--and by extension social structures--at a
  • Michael Joaquin Grey is an artist, designer, inventor and entrepreneur. His popular educational toy ZOOB has won honors from ID Magazine, Consumer Reports, Dr. Toy, Family Life Magazine, Astra and the American Toy Institute. Designed by Grey, ZOOB
  • Alessandro Ludovico is an artist, media critic and editor in chief of Neural magazine since 1993. He has published and edited several books, and has lectured worldwide. He's one of the founders of Mag.Net (Electronic Cultural Publishers
  • Palo Alto -
    Palo Alto is Banz & Bowinkel’s second work dealing with the representation of a hypothetical virtual reality. Driven by the notion that the virtual world is not the sphere of simulated reality but rather its counterpart, the computer acts as an