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Exemplification in Computer-based Art
2015
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2015
Event: Exemplification in Computer-based ArtInstitution: Dubrovnik Conference of Philosophy of ArtComment:
The Aesthetics of Trans Media and the Humanities Across Media Platforms: Philosophy of Trans Media: Transmedia and the Sublime
2018
Event: The Aesthetics of Trans Media and the Humanities Across Media Platforms: Philosophy of Trans Media: Transmedia and the SublimeInstitution: Dongguk University and Cornell UniversityComment:
ZKM - Center for Art and Media
1989
Towards a Philosophy of Contemporary Art in Slovenia: Some Emphases
2021
Puncer, Mojca. Towards a Philosophy of Contemporary Art in Slovenia: Some Emphases Likovne besede / Art Words , no. 119 (2021): 34-55.
Alembic
1997
"Linking art, science, spirituality and technology, this interactive installation is the product of the artist's exploration of virtual reality as a sculptural medium, and is centered upon a floor based projection of computer generated 3D
A-Positive
1997
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1997
A-positive, a dialogical event created by Ed Bennett and myself, probes the delicate relationship between the human body and emerging new breeds of hybrid machines that incorporate biological elements and from these elements extract sensorial or
Cast01: a review of recurring issues
2001
Engeli, Maia and Phoebe Sengers. Cast01: a review of recurring issues [ ].
Narrative Intelligence
1999
Mateas, Michael and Phoebe Sengers. Narrative Intelligence In AAAI Fall Symposium on Narrative Intelligence, North Falmouth: 1999.
Designing Comprehensible Agents
1999
Sengers, Phoebe. Designing Comprehensible Agents In International Joint Conference on Artificial Intelligence (IJCAI-99), Stockholm, Sweden: 1999.
Schizophrenia and Narrative in Artificial Agents
2002
Sengers, Phoebe. Schizophrenia and Narrative in Artificial Agents Leonardo 36, no. 4 (2002): 427-431.
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