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  • Liquid Views - Echoes of Self (2025) "Liquid Views - Echoes of Self (2025) is a video reimagining of the 1992 interactive installation that blends nature, art, and technology in a reflection on digital identity. It draws on the ancient act of
  • Installation view at The Eleventh Bienal de la Habana, Havana, Cuba, 2012. "Last Breath" is a robotic installation that stores and circulates the breath of a person forever, between a bellows and a brown paper bag. The apparatus is automatically
  • World Skin is an interactive artwork presented for the first time at Ars Electronica (Linz, Austria). It won the Golden Nica Award in the Interactive Art category in 1998. Armed with cameras, we are making our way through a three-dimensional
  • CONTINUUM is a dance video on a theme of war, power and violence. In the world of Continuum people live and die in circumstances, where civilization is only a gauze misting the sight in the reality of violence. In a continuous process - continuum -
  • Paranoid Mirror -
    This piece was inspired by the paintings of Van Eyk and in particular the "Marriage of Arnofini". This piece uses reflection as a means of portraiture and reflected self portraiture. Though obscured and distanced, the artists reflection watches from
  • Collaborating as boredomresearch, Southampton based Vicky Isley and Paul Smith have gained an international reputation for interrogating the creative role of computing. boredomresearch often think of themselves as employing computer gaming
  • THE DOLLY CLONES Tilllie, The Telerobotic Doll 1995-1998 http://www. lynnhershman.com/tillie and CybeRoberta 1970-1998 http://www.lynnhershman.com/doll2/ These two telerobotic dolls share information and vie for images to
  • Loc-reverb develops ColsonΒ’s themes of location and memory, concerns seen in an earlier CD-ROM "Mindtracker". Loc-reverb blends photography and moving elements to portray the artistΒ’s interrogation of locations, in particular London. It presents the
  • The Meadow -
    THE MEADOW explores and manifests the metaphorical space which lies between the 'simulated' and the 'real' - a space to which artists are inevitably drawn. Ambiguity and irony also share this space, and it is here that new
  • On sight -
    An interactive digital video projection installation 1 large scale projection, colour, silent 10 x 12 x 6 metres The position of the viewer in front of the image controls the activity of the various objects on the screen. At the bottom of the