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Two Women
1991
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1995
"Two Women" consisted of one computer station, two light boxes (58.4 x 60.3 x 20.3 cm), and two boxes (95.25 x 71.1 x 30.5 cm) each with three images revolving in response either to a timing device located in the computer or to user key-press at the
ELO 2022-E2Lit
2022
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2022
The work combines various mediums and literary genres (the cookbook’s taxonomy and authoritative style, scientific papers, children’s rhymes…) to reshape its own and presents the reader with complex assemblages on entangled phenomena related to
Featured Artwork "Cadence" by Kayla Parker (2022)
10/2024
Cadence (2022) by Kayla Parker is an animated film poem created with a constellation of common wayside flowers, gathered during walks on land reclaimed from the sea along the shore of the Laira estuary, on the coast of SW Britain.
Stadtwerkstatt Linz
Extensions
1999
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2000
Extensions (1999-2000) was my contribution to a group project called "Reaching", which set out to look at networking as a metaphor for various ways of communicating or of "reaching" from one point or person to another. The other artists were Susan
How are you?
1998
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2010
“How are you?” is a question that seems so simple as it is understood in the West, since it is no more than an introduction to language or a sign of recognition. We do not really answer. In Russia, you do not ask the question unless you want a full
Easter hack
2024
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2024
In digital technology an Easter egg refers to an extra feature, a message, hidden in a software program, video game, etc., and is revealed by an obscure sequence of keystrokes or commands. This Easter Saturday you can join media artist & open source
Pure Land AR
2012
Pure Land AR employs iPad screens that visitors use as mobile viewing devices to explore the magnificent Buddhist wall paintings inside Cave 220, a cave dated to early Tang, from the Mogao Grottoes at Dunhuang in Gansu province, China. It is an
Placeholder: Landscape and Narrative in a Virtual Environment
1992
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1993
PLACEHOLDER was a virtual environment project designed by Brenda Laurel and Rachel Strickland and produced by Brenda Laurel. Placeholder was a two-person fully interactive virtual-reality system, utilizing stereoscopic head-mounted displays,
Neal White
Neal White works across media, and in no particular medium at all – creating projects with the Office of Experiments that develop collaborative, social and critical spaces using art methods and art materials. His work operates along the fine line
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