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  • CHAMBERS - video
    ..."CHAMBERS" is Stenger's second movie in the Virtual Reality TRILOGY, programmed in web-based VRML, it was also conceived for immersion. Narrative, recurrence, timelessness, all 3 aspects of time are at play, in this emotional progression through the different...
  • Biotica -
    ...An immersive journey into a world of artificial-life creatures. Viewers use their arms to fly and navigate in a virtual 3D world of evolving, swimming and pulsing a-life creatures. (source: www.mimetics.com)
  • ... a variety of plastic languages and experiment ways of exchanges between nature and unnatural things, geographical spots and virtual spaces, contextual singularities and global challenges. In this sense, the project is a hybrid device spanning across...
  • ... Goldin and Jakob Senneby; exploring juridical, financial and spatial constructs through notions of the performative and the virtual. Their collaboration started with The Port (2004-06); acting in an emerging public sphere constructed through digital code....
  • ...Event: Etat des arts de la réalité virtuelleInstitution: Table ronde Laval VirtualComment:
  • ...Crampton-Smith, Gillian. The Art of Interaction In Interacting with Virtual Environments, edited by Lindsay MacDonald and John VinceNew York: Wiley and Sons, 1994.
  • Art Futura
  • 8-Bit -
    ... as micro computers, data cassettes, and more. With Sean Clark's interactive audio-visual art, and sound installation from Virtual Ground.
  • ...The interactive artwork " Ecorces" invites to virtually hollow out memories and layers inside the flesh of wood. The notion of "écorces" (barks) refers to the skin of the tree as well as to the skin of the human body, as a surface of appearance, at the same time...