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  • I am PhD researcher, professor and translator based in Barcelona and specialized in Digital Cultural Communication, meaning both Digital Media Studies and Digital Art in their theoretical aspects. I have written two books on narration in Digital
  • Optical Diffraction -
    Video installation – diptych: Upper part: video projection: Bodyfraction 2020 (Uršula Berlot & Sunčana Kuljiš), Hyperoptics 2021 (Uršula Berlot); sound: Scanner – Robin Rimbaud Lower part: light image-object: laser-cut and digital print on
  • The powerful social aspect of Sermon’s work is visualized in the site-specific installation A Body of Water (1999), created for the exhibition Connected Cities, which has an atmosphere that borders on the eerie. In a chroma-key room set up in
  • AME: Art After Museum -
    an art collection concieved by contemporary artists for virtual reality OPUS IN MACHINA > IMAGO EX MACHINA ART EXPLORER : AN ACTIVE SPECTATOR Milestones for an Art After Museum Is there thing such as Art After Museum ? Cosa Mentale Back to
  • Bio-Biblion is the library of life. There are medical books, personnal objects mixed whith eletronical screens. One slide image appears and disappears on the wall. Just like memories which come and go. And one bowl with blood moving in the middle of
  • One of the first dance and media performances designed for a fulldome virtual reality environment. An immersive visual and sound environment, paired with epicurean pleasures and the contemplation of a dance performance. Architectural skies and
  • Helena Ferreira (1982, Lisbon) is an artist, PhD student and FCT Research Fellow at the Faculty of Fine Arts of the University of Lisbon. Trained as an artist her work develops around practical and theoretical research on art installation, video,
  • Curator: Christiane Paul Works by: Rebecca Allen David Rokeby Christa Sommerer+Laurent Mignonneau Maciej Wisniewski eVolution approaches the realm of artificial life from the perspective of art and takes a look at the different ways in wich artists
  • Grove
    This videoinstallation offers an artificial and hybrid grove with trunks which support television sets with images of tree trunks. These pieces of trees like life pieces contrast with the trunks images which turn on the screens. It provokes a
  • One of the first dance and media performances designed for a fulldome virtual reality environment. An immersive visual and sound environment, paired with epicurean pleasures and the contemplation of a dance performance. Architectural skies and