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Stages Elements Humans
1998
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1998
As you enter into the space you are confronted with a dramatic and disturbing combination of images and sound. A wall of figures, naked and staring straight at the audience span the width of the gallery space. The life size figures initially
iC_inema 1
1998
iC_inema is an experiment in search of a completely new form of interactive cinema. With twelwe cameras a 360 degree panoramic view of the real world is recorded. Costum software combines the twelwe simultaneous recordings into a single panorama.
Datamining Bodies in Ruhr
2000
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2001
The project takes on two forms - the installation in an old mine in Dortmund: Zeche Zollern II/IV and the online version. The site-specific installation is experiential with sound taking on an important role. Spatialized sound is triggered by
ArsRss
2009
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2009
ArsRSS re-reads between approximately 100 art and new media related RSS feeds twice-daily, caches the feeds and completely re-writes its database of words found in the feeds. This makes for fast response times both for searching across feeds and for
Conor McGarrigle
Conor McGarrigle is an artist and researcher working at the intersection of digital networks and real space. Coming from a background in net art, his work is concerned with the ways that digital networks are entangled in all aspects of everyday
Riot
1999
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1999
Alternative web browser: The Tompkins Square riots and the state sponsored enforcement of gentrification in New York's East Village in the '90s inspired Riot, an alternative browser that crosses the virtual boundaries in the web. Riot breaks the
14#BIS
2010
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2011
Expanded interactions and mixed landscape generate the 14#bis biocybrid system, to celebrate the 50th birthay of Brasilia. In a public event, by exploring mobile and locative interface in mixed reality, we put in the sky of the Brazilian capital,
Where are you from?_Stories
2002
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2009
video
Where are you from?_Stories, 2002-2009, is a net-art piece supported by a one-year research grant from the Canada Council for the Arts. The videos for the net-art piece were selected from approximately 200 15-minute videos captured in special events
entre-deux
2002
video
Performers tele-dialogue from two distinct places with a single spectator at a time, whose shadows become the theater of the work. Each performance is unique and constitutes a singular experience for the visitor, who is no longer only a passive
Liquid_Eden: The Discreet Paradise of Networks
2005
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2005
Liquid Eden is a java-based Web project that visualizes the collective mark of networked communication. Gardens have both a symbolic and personal relevance to the project. As a frequent subject of landscape painting, they have been used to
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