Archive Search

  • Great Wall of China -
    The Great Wall of China is conceived for simultaneous realisation across media, including a Website (1995-96), a CD-ROM with portfolio of prints (1997-99) and an interactive installation (1999). The foundation of The Great Wall of China is a
  • Anthroposcope Concept Anthroposcope is an interactive installation involving a microscope, a real plant and a fingertip pulse sensor. The heart bit sensor being clipped onto the visitor's fingertip, he or she can explore through the viewfinder of
  • ncisively political and profoundly poetic, William Kentridge's protean artistic investigation continues in his beautiful series of tapestries begun in 2001. The tapestries stem from a series of drawings in which he conjured shadowy figures from
  • Srečo Dragan is an artist known for his pioneering work in video art. He collaborated with Ana Nuša Dragan from 1967 to 1988, creating the first video in Yugoslavia, "The White Milk of White Breasts," in 1969. They were also active members of the
  • This work extends the tradition of panorama painting, photography and cinematography in the vector of simulation and virtual reality. The viewer can interactively rotate a projected image around a circular screen and so explore a virtual
  • Before the background of unforeseen global processes, credit crash and climate change, the exhibition el proceso como paradigma researches the nature of processes and self organising, processual systems on a cultural level and in the arts. el
  • Franc Solina is an artist and computer scientist. He has been teaching at the Faculty of Computer and Information Science since 1988 and has been involved in the Video and New Media program at the Academy of Fine Arts and Design since 2011. In 1991,
  • The projection environment of PLACE consists of a cylindrical projection screen and a rotating platform in the center that carries a wide-angle three-projector system fed by an SGI-Onyx computer. The distortion caused by the projection onto the
  • The first major interactive work was entitled The Watch Detail (1990). Video images, sound and text that addressed the subject of time were explored interactively. This work employed Macintosh Hypercard media, that was used to control an interactive
  • Media Facades -
    MYTHS AND POTENTIALS OF MEDIA ARCHITECTURE AND URBAN SCREENS Initiated by Mirjam Struppek & Susa Pop, Public Art Lab in cooperation with Media Architecture Group Vienna and the German Center for Architecture (DAZ) Urban Screenings: 16th Oct -