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Leo Peschta
Biografie Leo Peschta 18th june 1978, in Wien geboren lebt und arbeitet in Wien 2008 Robots' Choice Award, Art-Bots Dublin since 2008 working for RCSI, (Research Center for Shared Incompetence) 2003-2004 Heinrich-Klotz
Amy Youngs
Amy M. Youngs creates biological art, interactive sculptures, and digital media works that explore interdependencies between technology, plants and animals. Her practice-based research involves entanglements with the non-human, constructing
Albedo 0.30
2019
24hr video loop for LED mosaic, permanently installed in the entrance lobby of the F. Hoffmann - La Roche home for IT (HIT255) in Kaiseraugst, Switzerland. Themed with the two cycles of life and sun, the 33 x 14 ft mosaic, like an archeological
Quasar 3 [danger du zero]
2013
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2013
Quasar 3 [danger du zero] is an immersive interactive light and sound installation. Quasar 3 is the latest project iteration of a series of installation projects known as Quasar, which explores the world that exists beyond our senses by converging
Tibetan Sacred Dance
2002
Pearlman,Ellen. Tibetan Sacred Dance. Rochester: Inner Traditions, 2002.
Éphémère
1998
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1998
video
Ephémère is iconography evolved through Davies' long-standing practice as a painter, and, as in Osmose, is grounded in 'nature' as metaphor: archetypal elements of root, rock, and stream etc. recur throughout. In Ephémère however,
Sensible Concepts: Mediation as a Way of Being
2015
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2015
We are always in partnership with someone or something. The issue is what we are explicit about; who, what we collaborate with. For more than 25 years Patrick Lichty has created work about mediation, networked society, and how that process of
The Earth, Our Home: Art, Technology and Critical Action, ACM SIGGRAPH Digital Arts online USA
2022
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2022
Deep rooted vision, profound and ingrained, the splendour of human or artificial intelligence having the capacity to master and enrich innovative scientific solutions whilst unravelling problematic complexities. In creating these artworks: ‘Measure
The Tele-Actor
2001
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2001
We are studying network-based systems that allow groups of users to "explore" live remote environments such as a rainforest, biotechnology lab, political rally, or rock concert. The "Tele-Actor" is a skilled human with cameras and microphones
Eden
2000
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2000
Eden is an interactive, self-generating, artificial ecosystem. A cellular world is populated by collections of evolving creatures. Creatures move about the environment, making and listening to sounds, foraging for food, encountering predators and
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