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Museum for Insects
2013
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2017
video
Can we know insects through electronic and artistic interfaces? Do they know us? Can they experience art? Can we develop new relationships with them? I built a miniature museum space and used telepresent technologies to re-scale the situation and to
Source of Energy
2021
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2023
Kombucha SCOBY (a symbiotic culture of bacteria and yeast) is an incredible creature. There are many different myths and legends about this. Even one concerns its extraterrestrial origin. Kombucha is also unique in that it cannot be accurately
KALEIDOSCOPE
2016
video
KALEIDOSKOP functions as a very large and completely walkable lightbox. On its surface float in separate layers inks in cyan, magenta and yellow (CMY). But these colors what we see are not there, they do not exist outside of our head, they are
Videoschwelle
1988
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1988
Video installation in public space In the context of the project Freizone Dorotheergasse (Wiener Festwochen and Galerie Metropol), Vienna (AT) In co-production with Gudrun Bielz The work 'Videoschwelle' was conceptualized as part of an exhibition in
Water Catalogue Linear Video
1984
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1984
video
Water Catalogue Linear Video 1984 1984, 27:30 min, color, sound A lyrical fusion of hypnotic images, original music and spoken narrative text, The Water Catalogue is a meditation on the power and poetry of water. In this impressionistic "video
World Skin, a Photo Safari in the Land of War
1997
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2003
video
World Skin is an interactive artwork presented for the first time at Ars Electronica (Linz, Austria). It won the Golden Nica Award in the Interactive Art category in 1998. Armed with cameras, we are making our way through a three-dimensional
Metabodies
2013
This project investigates the unexpected diversity to be found on the human ecosystem and its 'social network'; this, by focusing on the language of billions of bacteria, which populate it. Sonja Bäumel tested two subjects each of them left hand
OP_ERA: Hyperviews
2004
OP_ERA ist an immersive and interactive interface designed for multisensorial experimentation of space concepts. Conceived as a virtual reality environment, this project focuses on research and development of scientific and artistic models of space,
Fugitive
1995
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1997
Fugitive is an interactive artwork which (via a machine vision system) interprets gross bodily movement as an indicator of "mood". The user moves through an impressionistic visual experience based in a digital video database. The question of
OP_ERA: Hapticwall
2004
OP_ERA ist an immersive and interactive interface designed for multisensorial experimentation of space concepts. Conceived as a virtual reality environment, this project focuses on research and development of scientific and artistic models of space,
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