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Jonathan Harris
Jonathan Harris studied computer science at Princeton University before winning a 2004 Fabrica fellowship in Italy. He creates online projects that re-imagine how humans relate to technology and to each other. These combine elements of computer
Dejan Grba
Dejan Grba's research in new media art combines mutually inspired artistic and theoretical work. In art projects, he explores the creative, technical and relational aspects of generative systems by defining new ways to interrelate the material and
Mark Napier
Mark Napier realizes only works for the Internet. He has produced a wide range of Internet projects, including "The Shredder" (1998), an alternative browser that dematerializes the Web; "Digital Landfill" (1998), an endless archive of digital
Pornéia
2016
... miniskirt, when not au
nature
l. I fused existing coarse...
Peter William Holden
I grew up in a struggling northern industrial town during Britain's turbulent transition to a post-industrial economy. Amid the soot-blackened terraced houses, dilapidated mills, and rapidly vanishing chimney stacks, were the valleys and hills of
Maria Roussou
Dr. Maria Roussou is an Associate Professor (tenured) in Interactive Systems (i.e. Human-Computer Interaction, Virtual Reality, Computer Games) at the Department of Informatics & Telecommunications, National and Kapodistrian University of Athens.
Microwave International New Media Arts Festival 2003
2003
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2003
Microwave Media Art Festival 2003 - Hong Kong The "Microwave International Media Art Festival" is an international festival in HONG KONG, which aims to promote cultural exchange and appreciation of new media art. MIMFA - the annual video art
10_2020_Seaman_Interview.pdf
ADA Artist Interview 10/2020BILL SEAMAN – transdisciplinary explorations of meaning production and the process ofcreativityWhat are your current projects?I tend to work on many different things simultaneously, shifting from one to the other.
Evolved Virtual Creatures
1994
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1994
This video shows results from a research project involving simulated Darwinian evolutions of virtual block creatures. A population of several hundred creatures is created within a supercomputer, and each creature is tested for their ability to
Telematic Séance
1993
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1993
The technology involved in "The Telematic Séance" is much the same as "Telematic Dreaming", however the situation is somewhat different. During the production of "Telematic Dreaming" I discovered many aspects of user interaction that I have brought
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