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Brian Mackern
Brian Mackern (Uruguay) is a new media artist, developer and designer of digital and hybrid net based art projects since 1995. Musician, composer and developer of autogenerative and reactive sound visual structures and environments. His art practice
Future Cinema
2002
... Cornwell; Luc Courchesne
Max
Dean/Kristan Horton; Dennis...
Lagoglyphs
2010
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2010
Video Included
Spatial Pendulum
1990
A large steel ball hangs from four cables and motorized pulleys within the atrium of this building. Connected to the center's computer network, anyone working there can interactively program its movement paths.
Flypad
2006
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2006
The company has also been commissioned to create a major, new permanent installation for THEpUBLIC in West Bromwich UK, due to open in 2006. Using Augmented Reality, Flypad will generate avatars from a 'data body' - information
Writing the History of the Future - The ZKM Collection
2019
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2019
Writing the History of the Future - The ZKM Collection ZKM | Center for Art and Media Atrium 8+9 Lorenzstraße 19, 76135 Karlsruhe Opening: Friday, 19.07.2019, 6 pm Foyer Curators: Peter Weibel, Margit Rosen
I like Frank
2004
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2004
In March 2004 Blast Theory premiered the world's first 3G mixed reality game, I Like Frank in Adelaide, at the Adelaide Fringe. I Like Frank took place online at www.ilikefrank.com and on the streets using 3G phones. Players in the real
Art in Motion. 100 Masterpieces with and through Media
2018
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2018
Art in Motion. 100 Masterpieces with and through Media ZKM | Zentrum für Kunst und Medientechnologie Karlsruhe Curated by Peter Weibel, Siegfried Zielinski Sat, 14.07.2018 – Sun, 10.02.2019 Opening: 13.07.2018, Friday at 7 pm. Atrium 1+2
I.E.D (Improvised Empathetic Device)
2007
I.E.D (Improvised Empathetic Device) The current U.S. led war in Iraq has suffered enormous casualties, where the toll on civilian lives in Iraq is vague and many times unreported. The number of U.S. casualties is reported and monitored, many of
Body Scanned Architecture
1995
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1995
video
Interactive computer installation "With the interactive video/computer environment, Body Scanned Architecture, presented at the Venice Biennale, Ruth Schnell explores a classic interface concept between real architecture (from the Hoffmann pavilion)
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