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  • Four participants enter into a small, closed off, pitch black dark room. The room houses a large architectural construction: 4, 1 x 6 meter long tunnels outfitted with a series of taught, fabric muslin screens. The rear screen is solid while the
  • Description on chrissalter.com: What if we could feel on our bodies the presence of others at a distance? Haptic Field is a participatory multi-sensory installation merging contemporary fashion, wearable technology and an exploration of the senses
  • Transitional Spaces -
    Transitional Spaces consists of three installations: Garden, Light Behaviours and Wheel of Fortune. A blurred image of a garden begins to oscillate when someone enters into the motion sensing camera's field of vision. The image becomes more
  • Joseph Nechvatal's contemporary art practice engages in the fragile wedding of image production and image resistance. Through his version of an art-of-noise, he brings a subversive reading to the human body through computational viruses,
  • db -
    Ikeda's sound installation in an anechoic chamber is intended to quite physically explode the senses. Using the highest and lowest frequencies that human ears can bear, db is a hyper-dense composition of sine waves, white noise and other elements,
  • Suspended Spring -
    The Nantesbuch Foundation focuses on artworks dealing with nature. In April, they asked 100 of their artists to create a video piece on nature in the spring. See their website for the online exhibit "Arts of Spring." To express my feeling of having
  • Sommerer, Christa and Laurent Mignonneau. Modeling Complex Systems for Interactive Art In Applied Complexity – From Neural Nets to Managed Landscapes, edited by Halloy S. and T. Williams, 25-38. Christchurch: Institute for Crop and Food Research,
  • The guiding theme of EMAF 2004 triggered numerous associations: transmitters, emitters, carriers or x-mitters – visualised by all kinds of dove species depicted on the festival’s posters, billboards and catalogues this year. In line with this
  • Computer Animation A liquid architecture is an architecture whose form is contingent on the interests of the beholder; it is an architecture that opens to welcome you and closes to defend you; it is an ar chitecture without doors and hallways,
  • Halo
    Interactive digital video projection environment 30 x 10 x 12 metres 4 large scale video projections, colour, multi-channel interactive sound In collaboration with Sarah Rubidge (choreography) and Stuart Jones (sound) Produced by Film and