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Rambona
1992
-
1994
... of seduction, sur
viva
l, and death are fueled...
Body Movies, Relational Architecture 6
2001
-
2006
video
"Body Movies" transforms public space with 400 to 1,800 square metres of interactive projections. Thousands of photo portraits taken on the streets of the cities where the project is exhibited are shown using robotically controlled projectors.
The Telepresence Garment
1995
-
1996
I first conceived the Telepresence Garment in 1995 to investigate the notion of the mediascape as an expanded cloth; i.e., to consider wireless networking as a new fabric that envelops the body. The Garment, which I finished in 1996, gives
Predicatable Lab
1999
-
1999
" Predictable Lab " has been developed as a response to the work "The Solution Between Two Possibilities - Predictor " by Sophia Kosmaoglou. The "Predictable Lab" performance refers to the anulment of indeterminism. It addresses the possibility of
The Bush Soul (#3)
1999
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1999
Third in a series of interactive art installations. A haptic, force-feedback joystick provides both navigation and tactile sensations, connecting one's physical body and virtual soul. Funded in part by Intel Research Council. (Rebecca Allen)
Deep Contact
1986
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1989
The next interactive piece, DEEP CONTACT (1989), directly involves the body of the viewer/participant who were required to touch the computerscreen. Viewers choreograph their own encounters in the vista of voyeurism by actually putting their hand on
Televised Distance #2
2003
-
2003
Even though we have the capability to communicate over long distances, we are losing the senses of "the body" when using modern technology. In the future, can we design a medium that overcomes that? "Televised Distance"is an interactive art project
Televised Distance #1
2002
-
2002
Even though we have the capability to communicate over long distances, we are losing the senses of "the body" when using modern technology. In the future, can we design a medium that overcomes that? "Televised Distance"is an interactive art project
interskin
1994
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1994
Whereas the first cyberSM project used a visual interface to influence and control the remote environment, the functionality of the third generation suits shifts the emphasis away from the computerscreen as mediator to the body itself. In the
Migrations
1990
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1990
A web of relationships through the displacement of the visitor's body in the room space, apprehending the moving figures of the tapes embedded in the columns and the frozen figures of frames from the video "migrações", which are gradually enlarged
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