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Virtual Reality: An Interview with Jaron Lanier
1989
Kelly, Kevin. Virtual Reality: An Interview with Jaron Lanier Whole Earth Review 64 (1989): 108-119.
Searching for the Leviathan in the Usenet
1994
MacKinnon, Richard C.. Searching for the Leviathan in the Usenet In Cybersociety: Computer-Mediated Comunication and Community, edited by Steven G. Jones, 112-137. Thousand Oaks: SAGE Publications, 1994.
Situated Agents Can Have Goals
1990
Maes, Pattie. Situated Agents Can Have Goals Robotics and Autonomous Systems 6, no. 1-2 (June 1990): 49-70.
Moist Realities: The Arts and the New Biologies
1996
Malina, Roger. Moist Realities: The Arts and the New Biologies Leonardo 29, no. 5 (1996): 351-353.
Der Berliner Schlüssel: Erkundungen eines Liebhabers der Wissenschaften
1996
Latour, Bruno. Der Berliner Schlüssel: Erkundungen eines Liebhabers der Wissenschaften. Berlin: Akademie Verlag GmbH, 1996.
Virtual Cave Dwellers: Siggraph ´92
1992
Manovich, Lev. Virtual Cave Dwellers: Siggraph ´92 Afterimage 20, no. 3 (October 1992): 3-4.
Rebecca Allen: El arte interactivo tiene mucho que aprender de los videojuegos
2000
Candeira, Javier. Rebecca Allen: El arte interactivo tiene mucho que aprender de los
videojuegos El Mundo - Diario del navegante: Especial Art Futura 2000 (2000).
Computers as Theatre
1991
Laurel, Brenda. Computers as Theatre. Amsterdam, NL: Addison-Wesely Longman, 1991.
Cyberspace als populäer Text - Medienwissenschaftliche Anmerkungen zu einem kulturellen Phänomen
1992
Mikos, Lothar. Cyberspace als populäer Text - Medienwissenschaftliche Anmerkungen
zu einem kulturellen Phänomen Wechselwirkung 14, no. 57 (1992).
The Art of Human-Computer Interface Design
1990
Laurel, Brenda, ed. The Art of Human-Computer Interface Design. New York: Addison-Wesely, 1990.
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