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Totem of Heavenly Wisdom
1996
To create this 5-channel video sculpture the artist searched for abstract forms and movements of the human body that trigger powerful associations with the processes of life and death, transforming images of "innocent" body parts into fetishistic
Rigid Waves
1992
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1993
video
In Rigid Waves, the acoustic mirroring of Narcissus and Echo is transformed into a visual form. Approaching the mirror, the viewer is confronted with a reflection that does not correspond to normal perception. Only an illusionary visual echo of
Affective Enactive Rituals and The Naturalization of Technologies: “between the body and calculation, trance and algorithm
2022
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2022
video
Affective Enactive Rituals and The Naturalization of Technologies: “between the body and calculation, trance and algorithmArtist: Diana DominguesComment:
Pii
2015
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2015
video
Pii relies on the development of an interactive sculpture by using sets of mirrors, matrices of light and different types of sensors that analyze the environment to computationally generate a light and sound response, there by creating a variable
Scan Sweep Swipe Wipe
2015
Scan Sweep Swipe Wipe investigates the possibilities of volumetric imagery; imagery that can literally be seen 'in the air' in three physical dimensions. The goal of the work is not generating a realistic three-dimensionality that represents reality
SelfieSaoPaulo
2014
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2014
A site-specific project for a media facade in Sao Paulo, Brazil, for the 2014 SP_Urban Festival. Together with Moritz Stefaner and Jay Chow. The project develops further the ideas from Selfiecity published early in 2014. For SelfieSaoPaulo,
"The Real, the Virtual and the We, (re-activating Lygia Clark's The I and the You: Clothing/Body/Clothing, 1967"
2016
"The Real, the Virtual and the We, (re-activating Lygia Clark's The I and the You: Clothing/Body/Clothing, 1967"Artist: Gabriela Aceves SepúlvedaComment:
Bodygraphe
2015
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2017
Bodygraphe is an interactive, visual music application that unifies gestural computing with live performance art. Dancers become instruments and conductors that wholly generate graphics and sounds that correspond with their movements in real time.
Word and body
2008
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2008
Word and bodyArtist: Edward KuleminComment:
MINDSCAPE
2016
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2019
MINDSCAPE is a metaphor of what we are becoming in this digital era. Like most people nowadays, the performer appears isolated and hooked up with a computer, his/her body connected to and surrounded by light wires, creating a distance between the
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