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  • Particle Dreams -
    This piece contains a collection of dream sequences created using 3D particle systems techniques. Behavior rules are applied to thousands of individual particles to model complex phenomena such as an explosion, a snowstorm, a tumultuous head, and a
  • Guasch, Anna María. El arte del siglo XX en sus exposiciones: 1945-1995. Barcelona, Spain: Ediciones del Serbal, 1997.
  • Guasch, Anna María. La crítica de arte. Historia, teoría y praxis. Barcelona, Spain: Serbal, 2003.
  • Legrady, George. Modular Structure and Image/ Sequences: Comics and Interactive Media In Comics Culture: Analytical and Theoretical Approaches to Comics, edited by A. Magnussen and H.-C. Christianesen, 79-90. Copenhagen: Tusculanum Press, 2000.
  • Event: International triennial expanded artistic media, Belgrade SerbiaInstitution: International triennial expanded artistic media Comment:
  • VR Corner
    I curated Vladimir Todorović's The Running Nude for the VR Corner at Computer Graphics and Arts Conference, Yugoslav Film Archive, Belgrade, Serbia.
  • Knowlton, Kenneth C.. Computer Animated Movies In Cybernetic Serendipity: The Computer and the Arts, edited by Jasia Reichhardt, 62. London: Studio International Special Issue, 1968.
  • Event: Osmotic Serendipity, EcosmosisInstitution: Foundation of the Hellenic World, AthensComment:
  • serer
    ererere. serer. eer: erer, 2014.
  • Serexhe Bernhard. Preservation of Digital Art, Theory and Practice. ISBN 978-3-7091-1469-8, EU program INTERREG IV Oberrhein: Ambra V, Vienna, 2012.