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ClearBoard
1990
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1995
ClearBoard is designed to integrate interpersonal space and shared workspace seamlessly. A design goal of ClearBoard is to allow a pair of users to shift easily between interpersonal space and shared workspace using familiar everyday cues such as
Donna Cox
Cox has authored many papers and monologues on computer graphics, information design, education, and scientific visualization. She developed the concept of "Renaissance Teamsî in 1987 and has given over 100 invited presentations of her academic
War - Artists Bulletin Board
1999
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1999
Event: War - Artists Bulletin BoardInstitution: Postmaster's GalleryComment:
Michael Naimark
Michael Naimark is a media artist and researcher who often explores "place representation" and its impact on culture. He has served as faculty in the USC School of Cinematic Arts' Interactive Media Division (2004-09), the NYU Tisch School of the
Jane Prophet
Jane Prophet is a British artist and professor living in the US. She has worked with new media for two decades and integrates it with traditional materials . She became a Senior Researcher at UoW in 1997, Chair Director of the Centre for Arts
Digital Synesthesia at ISEA 2016 22nd International Symposium on Electronic Art
2016
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2016
In the frame of ISEA 2016 in Hong Kong the DIGITAL SYNESTHESIA exhibition presents 14 artworks by DIGITAL SYNESTHESIA artists Anke Eckardt, Karl Heinz Jeron, kondition pluriel (Martin Kusch / Marie-Claude Poulin), Alan Kwan, Karen Lancel / Hermen
Peopoly
2013
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2013
The third "situation" took place in Eindhoven, the Netherlands, 15-18 April 2013 with the them of global mobility and migration. The performance, called Peopoly, used the structure of a board game to explore the experiences of different visitors to
Dialogical Drawing
1994
What is the condition of the art object in the age of networking and telematics? The piece entitled Dialogical Drawing, 1994, by Eduardo Kac, addresses this question by presenting two identical objects simultaneously at two distinct exhibition
Place - Turkey
2010
PLACE-Turkey (YER-Türkiye) takes participants on an embodied journey through a virtual landscape of panoramic photographic scenes and cinematic events. It utilizes the interaction paradigm first developed in PLACE-a user’s manual (1995), which is a
Water Lily Invasion
2013
As global water levels and temperatures rise, plants and animals are mutating to adapt. Strange new creatures are arising at the interstices between plant and animal, questioning and transgressing the boundaries of what is considered to be reactive
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