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  • Cotton, Bob and Richard Oliver. Understanding Hypermedia: From Multimedia to Virtual Reality. London: Phaidon Press, 1993.
  • Refraction
    "Refraction" explores the cinematic narrative of the photographic image in a non-electronic form, the lenticular medium, a process in which two or more images can be seen sequentially simply through the changing of the observer’s viewing
  • a Game Mod as a Virtual Museum --- in cooperation with Mathias Fuchs --- In constructing a virtual museum we changed, the logical structure and the aesthetics of a museum from scratch. We wanted to build a museum maze, a crossword puzzle of objects
  • Anker, Suzanne. PETRI[E]'S PANOPLY Antennae: Naturally Hypernatural , no. 34 (2015): 5-16.
  • Anker, Suzanne. Naturally Hypernatural Antennae: Naturally Hypernatural , no. 33 (2015): 6-18.
  • Optical Diffraction -
    Video installation – diptych: Upper part: video projection: Bodyfraction 2020 (Uršula Berlot & Sunčana Kuljiš), Hyperoptics 2021 (Uršula Berlot); sound: Scanner – Robin Rimbaud Lower part: light image-object: laser-cut and digital print on
  • HyperPrometheus -
    Event: HyperPrometheusInstitution: PerthPerth Institute of Contemporary ArtsComment:
  • circulation -
    circulation, 2010 MP4 Full HD y Flash (RSS Yahoo) The man: Vincent Charlebois The woman: Mélissa Gagné Production: Agence Topo para Geoweb Circulation elaborates a parallel between two lovers’ discourse and the flow of cars, because
  • Up to 625 -
    Up to 625, functions on a structure accessed through the five key colors. A first image in five colors ramifies into five images, which in turn lead to twenty-five, and so on up to a corpus of 625 images. As the visitor moves through the website she