Archive Search

  • Peopoly -
    The third "situation" took place in Eindhoven, the Netherlands, 15-18 April 2013 with the them of global mobility and migration. The performance, called Peopoly, used the structure of a board game to explore the experiences of different visitors to
  • What is the condition of the art object in the age of networking and telematics? The piece entitled Dialogical Drawing, 1994, by Eduardo Kac, addresses this question by presenting two identical objects simultaneously at two distinct exhibition
  • PLACE-Turkey (YER-Türkiye) takes participants on an embodied journey through a virtual landscape of panoramic photographic scenes and cinematic events. It utilizes the interaction paradigm first developed in PLACE-a user’s manual (1995), which is a
  • As global water levels and temperatures rise, plants and animals are mutating to adapt. Strange new creatures are arising at the interstices between plant and animal, questioning and transgressing the boundaries of what is considered to be reactive
  • José R. Alcalá is a media artist, curator, and researcher. Head Professor of New Media Art at the University of Castilla-La Mancha. Director of the Ibero-American Observatory of Digital and Electronic Arts. Director of ASRI; Art and Society;
  • Michael Joaquin Grey is an artist, designer, inventor and entrepreneur. His popular educational toy ZOOB has won honors from ID Magazine, Consumer Reports, Dr. Toy, Family Life Magazine, Astra and the American Toy Institute. Designed by Grey, ZOOB
  • Robert W. Sweeny, PhD, is Professor of Art Education at Indiana University of Pennsylvania. He completed his doctoral work at Pennsylvania State University and his dissertation was titled ‘Net_Work_Ed: Simulated Bodies and Objects Intertwined in
  • ADA -
    analog interactive installation / kinetic sculpture / post-digital drawing machine
  • SIMULACRA
    interactive video installation / analogue mental cinema
  • .. His publications include Timeshift: On Video Culture, Videography: Video Media as Art and Culture, Digital Aesthetics, Simulation and Social Theory, The Cinema Effect, EcoMedia ..