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Multimedia Graphics: The best of Global Hyperdesign
1996
Velthoven, Willem and Jorinde Seijdel, ed. Multimedia Graphics: The best of Global Hyperdesign. San Francisco, CA: Chronicle Books, 1996.
Biorobotic environments, interactions and hyperhumans: Interactive robotic performances exploring the potentials of an unknown space towards the potential of a renewed anatomy.
2001
Melanitis, Yiannis. Biorobotic environments, interactions and hyperhumans: Interactive robotic performances exploring the potentials of an unknown space towards the potential of a renewed anatomy. In Biotechnological and Medical Items in Science
Hyperkult 10: Spiel-Welten: Theorien, Regeln, Interfaces
2001
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2001
Event: Hyperkult 10: Spiel-Welten: Theorien, Regeln, InterfacesInstitution: Universität LüneburgComment:
Painting With Light at Tate Modern
2013
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2013
For the opening night of the #HYPERLINK festival on 26th April 2013, Alex May debuted a 75 minute ‘Painting With Light’ live video mapping art performance in the South Tank at Tate Modern, London. Using his own custom software, Alex creates scenes
Portrait One
1988
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1990
Marie, a French-speaking Montrealer in her thirties played by actress Paule Ducharme, appears to be lost in reverie. You may try to get her attention: when selecting "Excuse me..." on the display, Marie suddenly stares at you; then, selecting "Do
Everardo Reyes
Everardo REYES is an academic who works in the fields of information design, media art, hypermedia, and digital culture.
Understanding Hypermedia: From Multimedia to Virtual Reality
1993
Cotton, Bob and Richard Oliver. Understanding Hypermedia: From Multimedia to Virtual Reality. London: Phaidon Press, 1993.
HyperMedia Research Centre
Refraction
2010
"Refraction" explores the cinematic narrative of the photographic image in a non-electronic form, the lenticular medium, a process in which two or more images can be seen sequentially simply through the changing of the observer’s viewing
Expositur - a virtual knowledge space
2001
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2002
a Game Mod as a Virtual Museum --- in cooperation with Mathias Fuchs --- In constructing a virtual museum we changed, the logical structure and the aesthetics of a museum from scratch. We wanted to build a museum maze, a crossword puzzle of objects
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