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Torso
1985
A work using simulated recombinant genetic algorithms. The piece used two live computed image sources for two of the monitors, one prerecorded computer animated sequence and two live video feeds from surveilance camera's installed in the space. A
freequent traveller
2002
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2002
Freequent traveller is an interactive installation by the Berlin based artist Susanne Schuricht. The interface consists of a hammock, whose movement is tracked by a custom-made hardware interface. The incoming data are then interpreted by a special
Mori: The Telematic Embrace
Inside the entry curtain, visitors follow a fiber-optic cable to the center of the resonating enclosure where a portal through the floor frames the installation's focal point. The live seismic data stream drives an embedded visual display and
Search Detection
2012
Search Detection, 2012 LED Matrix, arduino processor, wooden cabinet, computer, Internet connection Variable size, can cover between 1 and 3 m of wall space Ed. 1/3, 1 AP Live digital streams that display the results of a search algorithm using the
Sensity
2004
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2009
Sensity is part of "The Emergent City" series of works by Stanza. Artworks monitoring the real time interactive city using wireless sensors. If you are interested in exhibiting this artwork get in touch. I am available to visit your city to take
warden sprites raum3, 2009-2010
2009
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2010
warden sprites raum3, 2009-2010 Series of photos, an elf-receiver, 1 Mac mini with net-access, 1 ISOPHONE PLS 320 / 400, 1 radial high tone beamer with control unit developed by N-solab, 1 UV 350nm Spot with control unit developed by N-solab,
Alpha Blend
2008
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2008
video
"Alpha Blend" is the seventh piece in the Shadow Box series of interactive displays with a built-in computerized tracking system. This piece shows the viewer's presence revealing and blending pictures of people who have recently looked at the work.
Triggerhappy
1998
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1998
Triggerhappy is a gallery installation whose format will be familiar to anyone who has encountered that early arcade game, Space Invaders combining an absurd quest for information with an old-fashioned shoot-em-up computer game. In this, it
Phoney
2006
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2006
Most days we spend a great deal of time watching screens and massaging interfaces. It is only through the looking glass of our devices that we may assume our electronic doppelganger. Wearing it like invisible armor, our avatar helps us navigate and
The Year's Midnight
2011
The Year's Midnight, 2011 Computer, software, camera, high-resolution display, Seeing Machines face recognition 105.5 x 80 x 12 cm Ed. 3/6, 1 AP (RLH 89.3) White or black smoke bellows from the eyes of the viewer. Live and recorded eyeballs
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480
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481
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581