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Videowelt und Fraktales Subjekt
1991
Baudrillard, Jean. Videowelt und Fraktales Subjekt In Aisthesis. Wahrnehmung heute oder Perspektiven einer anderen Ästhetik, edited by Karlheinz Barck, 252-264. Leipzig: Reclam, 1991.
Conversation
1987
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1987
Prompting a continuum between nature and culture, between species, and among the senses, Kac’s work questions the structures, mediations, and ultimately the supremacy of vision in art, while promoting synesthetic experiences that rearticulate
Memory Theatre VR
1997
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1997
video
Memory Theater VR is an example of a virtual museum that embodies original architectural, interface and visualization strategies that converge the experience of real and virtual formations. The installation itself is set inside a cylindrical space,
Corrida - Logique de la Perception
1982
video
The event took place in two adjacent rooms. In the first Shusaku gave a Buto performance on the edge of a raised circular steel construction within which the image of a black bull was painted on the white floor. A video camera pointed at this
Going to the Heart of the Center of The Garden of Delights
1986
video
The installation was made specifically for the neo-Gothic Vleeshal in Middelburg and consisted of a computer graphics video projection onto a large screen at the far end of the room opposite the entrance. Infra-red sensors and seven pairs of blue
Legible City
1989
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1998
video
The Legible City was first presented in 1988 as wire-frame graphics that were interactively operated by a joystick. This constituted a prototype for later implementations of this work using a bicycle as the viewer interface and more advanced
Alice's Room
1989
video
In this installation at the International Art & Science Exhibition a large, back projected high-resolution monitor was mounted on a motorised turntable. An infra-red joystick controlled the 360-degree rotation of this screen and the synchronous
EVE Extended Virtual Environment
1993
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1993
video
EVE is a research and development project initiated at the ZKM Karlsruhe in cooperation with the Forschungszentrum Karlsruhe. It encompasses the conceptual and technical development of a new form of interactive immersive visualisation environment
reconstructed Points of View
1999
Faced with the occasion to show Points of View 16 years after its creation, it became clear that the restitution of the original hardware and software would be much more difficult than simply reconstructing and reprogramming the complete work on a
Cube
1982
An augmented reality apparatus allowed the visitors, when looking through its optical window, to see a rotating computer-generated wire frame cube positioned in the real space of the museum. Further developement of this technology allowed stereo-
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