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  • Systems Maintenance consists of three versions of a furnished room. An ensemble of life-sized furniture occupies a large circular platform on the floor, a virtual room is displayed on a computer monitor, and a 1/8 size physical scale model of the
  • Workaholic
    A pendulum hangs from the ceiling, with an omnidirectional bar code scanner as the bob (the weight) at the end of the cable. The scanner casts an intense red laser beam downward as it skims the floor, reading symbols printed on a 12 foot diameter
  • ZOMBIAC consists of a large number of computer terminals and workstations, ranging in vintage from the 1970s to the present. Each computer has been "zombified": all the original electronics have been removed, transforming them into mindless
  • Bar Code Hotel recycles the ubiquitous symbols found on every consumer product to create an multi-user interface to an unruly virtual environment. The installation makes use of a number of strategies to create a casual, social, multi-person
  • RainDance
    Streams of water, encoded with sound information, fall from specially designed modulating nozzles. When visitors position their umbrellas under the streams, the umbrellas become loudspeakers, revealing music, noises, voices and rhythms.
  • Crack it !
    connective force attack: open way to public How to crack it!' was the information and encouragement the computer magazine PC Online offered to readers in issue 10/2000, followed by precise instructions on how to take part in the boldly
  • Media Bombs -
    From a master missile installed in the center of space, 36 Media Bombs drop out. A crystal TV is embedded in each of the bombs, and the monitors broadcast programs of stock information from all over the world. The programs, each broadcast from a
  • This installation took place in a real Super Clean Room at Toyoko Global Environment Laboratory. A "Clean Room" is an artificial air space without any dust or germs...it's air contains nothing: no contaminants. Such rooms are maintained in
  • OP_ERA ist an immersive and interactive interface designed for multisensorial experimentation of space concepts. Conceived as a virtual reality environment, this project focuses on research and development of scientific and artistic models of space,
  • Peter Weibel (head of the ZKM Karlsruhe) describes one of the major qualities of the Imachination project as follows: “Emerging at the same time dislocated in different places the Imachinations are both - either original or copy. One image is not