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Co-Verzerrung
1993
video
Video installation [English title, 'co-distortion'] In the installation 'Co-Verzerrung', the classical game of anamorphosis is transmuted into its own readable universe by means of electronic media. The video projection on the floor shows a
Place - A User's Manual
1995
video
This work extends the tradition of panorama painting, photography and cinematography in the vector of simulation and virtual reality. The viewer can interactively rotate a projected image around a circular screen and so explore a virtual
Place - Ruhr
2000
In this installation a rotating platform allows the viewer to interactively rotate a projected image within a large circular projection screen and explore a three dimensional virtual environment constituted by an emblematic constellation of
Place - Urbanity
2001
-
2001
video
Melbourne is a notably multicultural city because of the size and diversity of its many immigrant communities. Melbourne also has the reputation of being the comedy capital of Australia. PLACE URBANITY presents fifteen fully panoramic video
Intervention with four pneumatic cylinders
2001
-
2001
Destruction of the remnants of an exhibition with sound pneumatics using speakers.
The Edison Effect
1993
The installation ensemble, «The Edison Effect» connects the Ages of Mechanical, Electronic, and Digital Audio-Technologies. Different interactive systems probe the acoustic inscriptions of vinyl discs, and other objects, with the help of laser beams
Chronotopia
2009
Chronotopia is a dance theater re-imagining of the one of the oldest Indian epic poems: the Tamil epic Silappatikaram. Attakkalari's multi-media dance production is an episodical journey, which explores the movement of five performers through a
SCHWELLE: Schwarz Raum
2003
-
2004
Four participants enter into a small, closed off, pitch black dark room. The room houses a large architectural construction: 4, 1 x 6 meter long tunnels outfitted with a series of taught, fabric muslin screens. The rear screen is solid while the
The Forest
1993
video
After finishing the computer animation version of "The Forest", Waliczky began to work on the second, interactive variant of "The Forest", in collaboration with Jeffrey Shaw and Sebastian Egner. Here, the animation becomes part of an interactive
Der Wald
1993
"In the first version of "The forest", made as a computer animation, the image of the forest creates the impression of a three-dimensional space constructed from elements which themselves are only two-dimensional. The basis for the image is a
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