Archive Search

  • Parker, Kayla. On Location Screenworks 7, no. 3 (December 2017).
  • GFP Bunny
    Kasprzak, Michelle. GFP Bunny http://www.digibodies.org/online..
  • PUNCH
    Rochallyi, Radoslav. PUNCH. Bratislava: EOCN, 2020.
  • Fishwick, Paul, ed. Aesthetic Computing.. Vol.1. ISBN 0-262-06250-X, Leonardo Book Review th ed.Cambridge: MIT Press, 2006.
  • Allen, Rebecca. 'Fire and Air', 'Laberint' In Visual Proceedings, edited by John Grimes and Gray LorigChigaco: 1992.
  • Dolinsky, Margarete. Facing Reality Artists Using Science and Technology, YLEM Newsletter (July/August 1999).
  • Tenhaaf, Nell. Production and Reproduction In Women, Art, and Technology, edited by Judy Malloy, 362-375. Cambridge, MA: The MIT Press, 2003.
  • Hartwagner, Georg and Stefan Iglhaut and Florian Rötzer, ed. Künstliche Spiele. Grafrath, DE: Boer Verlag, 1993.
  • Weibel, Peter. The Earth as Brainwork In Artificial Intelligence in the Arts, edited by Richard Kriesche, 104-105. Graz: 1985.
  • Ikeda, Ryoji. date | place. Atelier de Création Radiophonique(ACR), France Culture: Èdition DIS VOIR, FR, 2010.