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  • Homo Insectus an interactive installation Developed for the Ullens Foundation © 2020, Laurent MIGNONNEAU & Christa SOMMERER Insects are an essential element of the biosphere. However, due to pollution and the widespread use of chemicals, many insect
  • Gulliver's Travels ©1998, C. Sommerer, L. Mignonneau and R. Lopez Gulliver Visitors are inserted with a 3D panorama representing a natural forest. The forest was photographed with 2 analog photographic machines with several shots. The third
  • Electronic Visual Music Work TRT: 1:53 Anonymous Real-time : Igor Amokian LIVE @ LA CITA June 7, 2016 LA CA. Directed and Animated by Victor Acevedo Music by Igor Amokian (Chris Holland) video © 2017 Victor Acevedo music © 2016 Chris Holland Victor:
  • Sprache Sehen -
    Computer-controlled interactive light installation Polytechnic school Bregenz (AT), extension Baumschlager/Eberle, competition, realization 1996–8 [English title, 'Seeing Language'] In each of the three staircases of the new building of the HTL
  • Morse, Margaret. Treshold Experiences, Incendiary Bodies and Frail Machines In Jim Campbell: Transforming Time: Electronic Works: 1990-1999, , 33-34. Tempe, Arizona: Arizona State University Art Museum, 1999.
  • Dyson, George B.. Darwin Among the Machines. New York: Basic Books, 1997.
  • Frauenfelder, Mark. Do-It-Yourself Darwin. Karl Sims Invites You to Play God Among the Machines Wired Magazine 6.10 (1998).
  • Huhtamo, Erkki. Time Machines in the Gallery: An Archeological Approach in Media Art In Immersed in Technology: Art and Virtual Environments, edited by Mary Anne Moser and Douglas McLeod, 232-268. Cambridge, MA: MIT Press, 1996.
  • Tür - video
    Interactive computer video installation University of Applied Arts Vienna (AT) Behind the computer-animated door is the "direct video transmission" of what is happening outside, the place where the viewer is coming from. At the same time, the window
  • Marnix de Nijs is a Rotterdam based artist who explores the dynamic clash between bodies, machines and other media. His works include mainly interactively experienced machines that play with the perception and control of image and sound, but also,