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  • ... of Creative Technologies at De Montfort University in the UK and an International Professor at Guangdong University of Technology in China. He is interested in mobile multimedia, collaborative computing and the Internet of Things. In his artwork, he is...
  • ... to the natural life of the ecological environment. A transdisciplinary team that includes artists, biologists, information technology and automation people is responsible for this work. The human action through the net by means of connections in the site...
  • ... knowledge. Martin John Callanan is an artist whose work spans numerous mediums and engages both emerging and commonplace technology. His work has included translating active communication data into music; freezing in time the earth’s water system;...
  • Mobilise/Demobilise -
    ... It is a creative collaboration between UpStage, Teater Interakt, KiG! (Kultur in Graz) and the Center for the Cultivation of Technology. The partners are collaboratively investigating the theme and have developed a series of interactive online performances,...
  • Sleep Walking -
    ...In the next thirty years we will see more robotic technology integrated into our society, furthering our experience of reality through agency. Robots already go beyond the limitations of our bodies. They build things that we find too difficult or tedious, assist us in...
  • ... and developed the concepts of Networked Rites, which are collaborative digital performances that explore the intersection of technology and spirituality, and Noetic Fields Weaving, a term she coined to describe the process of creating immersive digital...
  • ... the Smart World – Artistic Remixing of a Global Data Breach In THE CRITICAL MAKERS READER: COLLABORATIVE LEARNING WITH TECHNOLOGY, edited by Letizia Chiappini and Loes Bogers: Institute of Network Cultures, 2019.
  • ...David Familian and Michael Connor. Constant World: Jennifer and Kevin McCoy. Irvine, CA: Beall Center for Art + Technology, 2009.
  • ... 1997, designed and developed research prototypes, artistic projects, tools, interfaces and events intersecting art, science and technology. The experimental research lab invented “tools for the art of tomorrow” in teams of architects, artists, designers,...
  • ...Reaney, Mark. Virtual Scenography: The Actor/Audience/Computer Interface Theatre Design and Technology 32, no. 1 (Winter 1996): 36-43.