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  • I Have a Wish -
    Have you ever had a wish filled with anticipation, hoping it would come true? Or have you ever looked forward to the future, eager to see those beautiful moments? “I Have a Wish" was born out of these thoughts. When you think of something, all that
  • b) nanotextures -
    b) nanotextures is a generative abstract animation designed for use as a real-time visual score. It was created as part of HEARIMPROV, an experimental audiovisual concert by artist Adinda van ‘t Klooster that visualised sound for people interested
  • Syncronicity 2008 This work developed out of my research fellowship at goldsmiths college.This is a live visualisation of a hand drawn city. Dozens of hand drawings are being walk on by small robots. The real space made as a visualisation. A
  • Flight Patterns -
    Aaron Koblin is an artist specialising in data visualisation. Koblin’s work has been shown at international festivals including Ars Electronica, SIGGRAPH, OFFF, the Japan Media Arts Festival and TED. He received the National Science Foundation’s
  • Manovich, Lev. Data Visualisation as New Abstraction and Anti-Sublime .
  • Cubitt, Sean. Data Visualisation and the Subject of Political Aesthetics In postdigital aethetics, edited by David Berry and Michael DieterLondon: Palgrave Macmillan, 2015.
  • Everitt, Dave and Fania Raczinski. Creative Visualisation of Magic Squares Proceedings of EVA London 2020 (EVA 2020) https://doi.org/10.14236/ewic/eva2020.39 (2020).
  • Gavin Baily Gavin studied at the Ruskin School of Drawing and Fine Art (1990-93), and Computer Science at University College London (1996). His work with digital media has focused on developing conjunctions of software-based visualisation and the
  • Born in 1967 in Berlin is an opera director and author. She produces experimental music theatre and media art inter alia in cooperation with Young Vic London (1987-89), the Academy of Arts Berlin (1993/94, Nederlandse Opera (1998), State theatre
  • John Tonkin is a Sydney based new media artist. After studying science and then playing with photography, experimental film and animation, he began making computer animation in 1985. Tonkin develops his own software in programming languages such as