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  • Onedotzero. Motion Blur 2: Multidimensional Moving Imagemakers. London, UK: Laurence King Publishing, 2009.
  • Blur
    Zellen, Jody, ed. Blur. California: Self-published, 1997.
  • Maes, Pattie and Trevor Darrell and Bruce et. al. Blumberg. The ALIVE System: Wireles, Full Body Interaction with Autonomous Agents Multimedia Systems - Special Issue on Multimedia and Multisensory Virtual Worlds 5, no. 2 (March 1995): 105-112.
  • Mitchell, William J. and Marjory Blumenthal and Alan S. Inouye, ed. Beyond Productivity: Information Technology, Innovation, and Creativity [National Research Council]. Washington, D.C.: The National Academies Press, 2003.
  • Infections of a mental kind and the examination of the animalistic are the topics of the Zurich media art group ‹knowbotic research› in their most recent project ANIMAL INFECTED. The infection takes place subtly, for instance with an expres sion
  • Miller, J. Coleman and Ray Cabarga, ed. Aleatoric Art in the 21st Century. Houston, TX, USA: Blurb, 2012.
  • "Focus" is an image composed of and comprising 98 different layers. Each individual element of the picture is given a layer, and each digital layer documents a detail from Waliczky's reality. The viewer can explore the individual elements of this
  • Vesna, Victoria and James Gimzewski. The Nanomeme Syndrome: Blurring of Fact and Fiction in the Construction of New Science Technoetic Arts journal (May 2003).
  • Coexistence -
    Coexistence is an interactive art installation that blurs the boundaries between physical reality and virtual reality. This work includes innovative approaches to interaction, interface design and “mixed reality” utilizing see-through head
  • Event: Bo01-Living in the FutureInstitution: Bo01 City of TomorrowComment: