Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
…
(more)
474
475
476
477
(current)
478
(more)
1037
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Kunstwerk Computerspiel – Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse
2014
Schwingeler, Stephan. Kunstwerk Computerspiel – Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse. Bielefeld: transcript, 2014.
Net.Art 2.0: Neue Materialen zur Netzkunst
2001
Baumgärtel, Tilman. Net.Art 2.0: Neue Materialen zur Netzkunst. Nürnberg: Verlag für moderne Kunst, 2001.
Agencia, materialidad y documentación del arte de los medios
2014
Alsina, Pau and Vanina Hofman. Agencia, materialidad y documentación del arte de los medios ICONO14 12, no. 2 (2014): 56-69.
Statement zu einer Kunst im Netzwerk
1994
Weibel, Peter. Statement zu einer Kunst im Netzwerk In Teletopologie Österreich - Materialien zur Medienkunst, Medien.Kunst.Passagen, edited by Thomas Feuerstein and Romana Schuler, 153-160. Wien: Passagen Verlag, 1994.
Materialien zur Medienkunst 4 - Interaktive Installation: Luc Courchesne, Portrait One
2000
Wagner, Ernst. Materialien zur Medienkunst 4 - Interaktive Installation: Luc Courchesne, Portrait One .
Record Again! 40 Jahre Videokunst.de. Teil 2
2012
-
2012
The goal was to save video material threatened with disappearance and to rescue forgotten material. The project succeeded in retrieving a large number of videos from the 1960s and 1970s, believed lost, from artists, estates, and museum storerooms;
Immaterial / Re-material: A Brief History of Computing Art
2020
26. Oct. 2020 - 17. January 2021 UCCA Center for Contemporary Art, Beijing, China UCCA presents "Immaterial / Re-material", a group exhibition tracing the history, present, and future of computing art through more than 70 artworks by more than 30
Digital Sustainability: From Resilience to Transformation
2022
-
2022
Inspired by forms of animism, herbalism, panpsychism, and the care of sustenance networks, Badani’s 3D animations explore the intersectionality of the climate crisis and the COVID-19 pandemic. In 2019, a bio-based symbiotic interaction unfolded in
ACM SIGGRAPH Digital Arts Community Online Exhibition
Vom Readymade zum Cyberspace: Kunst/Medien-Interferenzen
2003
HGB Leipzig, ed. Vom Readymade zum Cyberspace: Kunst/Medien-Interferenzen. Materialien zur Moderne, Ostfildern-Ruit: Hatje Cantz, 2003.
1
…
(more)
474
475
476
477
(current)
478
(more)
1037