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Spectropia
1999
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2002
A work in progress , is an evening-length interactive media performance performed by two players with the the participation of audience members. Spectropia can also be presented as an interactive installation for two viewers at museums, festivals
Terrain 01
1994
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1994
A metal ring with 3-meter diameter is placed on the floor, and thirty to forty 20cm long insect like robots are moving in there. The robots start moving when activated as the solar sensors on their backs detect larger quantity of light. The robots
SCREEN—SPACE
2024
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2024
The immersion in virtual worlds has become an integral part of various areas of life that confront us with an altered and expanded reality. The boundaries between physical and virtual space are increasingly blurred. It is this phenomenon that the
p-Soup
2001
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2001
"p-Soup", a multiuser piece, uses algorithms to generate graphical events on screen whenever a visitor to the piece clicks within the art-work. There are nine graphical "flavors" that the visitor can choose from, but there are endless possibilities
EXPANDE.ART
Observed, Observing, Observer
2023
"A culture is dead when its myths have been exposed. Television is exposing the myths of the republic. Television reveals the observed, the observer, the process of observing". — Gene Youngblood Initially, a single image of Nam June Paik,
La casa, il corpo, il cuore- Konstruktion der Identitäten
1999
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1999
In co-production with 20er Haus
Sky
1985
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1985
Sky is a collection of conceptual pieces to transform nuclear weapons into works of art. (Iris-Project) (source: http://www.quadrantcrossing.org/papers/CAE_catalogue_MTL.pdf#search=%22george%20gessert%20iris%22)
SCHWELLE: Schwarz Raum
2003
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2004
Four participants enter into a small, closed off, pitch black dark room. The room houses a large architectural construction: 4, 1 x 6 meter long tunnels outfitted with a series of taught, fabric muslin screens. The rear screen is solid while the
Löschen/DELETE
2012
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2017
video
I have created a a language to delete, to compact mental texts and graphics, to eliminate unwanted thoughts and make them personal hieroglyphics. 210 graphemes that don´t carry meaning by themselves. One grapheme is not an "A" or a "B" but anything
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