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  • ...Penny, Simon. Training Computer Artists for the 21st Century Computer Graphics 25, no. 3 (1991).
  • ...Thompson, Seth. Evolving Traditions: Artists Working in New Media Afterimage (November/December 2003).
  • ...Cadet, France. Digital Arts, Tendencies, Artists, Places and Festivals MCD et M21 Editions (2008).
  • ...This multipart work uses real-time data gathered from a colony of naked mole-rats, allowing a peek into their lives. The project reflects Julie Freeman’s fascination with their cooperative lifestyle and how it differs from human social organization. Mole-rats thrive...
  • We Need Us -
    ... its value-laden content? We Need Us draws metadata from the activities of citizen science site Zooniverse’s million+ participants to create an ever-growing environment of sounds and animated forms. Unlike traditional data visualisation, which helps us...
  • Digital Wave -
    ... Wave is a large-scale interactive digital installation examining spatial movement and energy flow in a hands-on, interactive artwork measuring 3 x 14 metres. It is a manifestation of the processes and transformations within environmental systems – such as...
  • Specious Dialogue is a playful exploration of conversation. The work comprises two cubic sculptures mounted on casters, one black and one white, house battery-powered tiny cameras, as well as wireless recording and playback systems. These can be
  • ...Boredomresearch. Freefall, Arts Council England international artists fellowships 2001-2003. : Arts Council England, 2004.
  • ...Graham, Beryl and Sarah Cook. A Brief History of Working with New Media Art - Conversations with Artists. Berlin: The Greenbox, 2010.
  • Ototoxicity -
    Through the construction of a short story and the composition of a soundscape, this project and accompanying paper explores whether the dynamic ebb and flow of a story can be conveyed through abstract sound. The work is inspired by a text by