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Gesellschaftsspiele
1993
Flusser, Vilém. Gesellschaftsspiele In Künstliche Spiele, edited by Florian Rötzer and Stefan et.al. IglhautGrafrath, DE: Boer Verlag, 1993.
Ins Universum der technischen Bilder
1985
Müller-Pohle, Andreas, ed. Ins Universum der technischen Bilder. Band 04: 1985, Berlin: Verlag European Photography, 1985.
Psychotisierung der Wahrnehmung, Gespräch mit Sara Rogenhofer, Florian Rötzer
1989
Weibel, Peter. Psychotisierung der Wahrnehmung, Gespräch mit Sara Rogenhofer, Florian
Rötzer Kunstforum 98 (1989): 75.
Demolition Man: The Making of an Interactive Action Movie and the Future of Games
1995
Allen, Rebecca. Demolition Man: The Making of an Interactive Action Movie and the
Future of Games In Imagina '95, Monte Carlo: 1995.
Computer Animation: A New Aesthetic Approach
1986
Allen, Rebecca. Computer Animation: A New Aesthetic Approach In Proceedings of l'Imaginaire Numerique, Paris: Hermes, 1986.
New Techniques for the Creation of Artificial Realities
1987
Allen, Rebecca. New Techniques for the Creation of Artificial Realities In Computer Images and Hi-Vision - CG '88, Tokyo: 1987.
Virtual Environements and Advanced Interface Design
1995
Furness, Thomas A. III. and Barfield Woodrow, ed. Virtual Environements and Advanced Interface Design. Oxford: Oxford University Press, 1995.
The Treasure of Computer Graphics
1998
Fujihata, Masaki, ed. The Treasure of Computer Graphics. Tokyo, Japan: JustSystem Publication, 1998.
Window Shopping: Cinema and the Postmodern
1994
Friedberg, Anne. Window Shopping: Cinema and the Postmodern. Berkeley, CA: University of California Press, 1994.
The Power of the Images: Studies in the History and Theory of Response
1991
Freedberg, David. The Power of the Images: Studies in the History and Theory of Response. Chicago, IL: University of Chicago Press, 1991.
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