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A Blinding Flash of Light: Photography between Disciplines and Media
2004
Tomas, David. A Blinding Flash of Light: Photography between Disciplines and Media. Montreal, CAN: Editions Dazibao, 2004.
DeadPlanetFine*
2014
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2014
DEADplanetFINE* #interactive #mouseover #animations DEADplanetFINE*, is an Orwellian web 1.0 retro-renaissance remixology project consisting of looped animated mouseover gif-film-crawls. DEADplanetFINE*, are animated acid humorous
Bliss
2000
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2000
BlissArtist: Chris HalesComment:
Uriel Orlow
Orlow's work tackles the impossibility of narrating or representing the past and addresses the spatial conditions of history and memory. Spanning locations in Africa, the Arctic, Eastern Europe and Switzerland, his work can often be seen to employ a
MOON Martina Zelenika
The interdisciplinary artist MOON a.k.a. Martina Zelenika is visionary artist with a unique artistic expression. Artsist MOON combines the must up-to-date digital technology along with an analogue one to embody spiritual dimension of cosmology and
While Darkness Sleeps
2013
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2013
While Darkness Sleeps is a series of images of underwater creatures seen through the process of microscopy. Employing a dissection microscope, the specimen is placed in a Petri dish on the stage of the microscope. A camera is attached to the
On Broadway
2014
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2016
Interactive application and a public installation commissioned by New York Public Library for its exhibition "The Public Eye" How does a "data city" look like? We did not want to show the data in a conventional way using only graphs and numbers. We
pOes1s: Ästhetik digitaler Poesie / The Aesthetics of Digital Poetry
2004
Block, Friedrich W. and Christiane Heiback and Karin Wenz. pOes1s: Ästhetik digitaler Poesie / The Aesthetics of Digital Poetry. Ostfildern: Hatje Cantz Verlag, 2004.
Genesis
2004
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2004
Event: GenesisInstitution: Mary and Leigh Block Museum of ArtComment:
Glume
2004
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2005
Glume is a computationally enhanced translucent modeling medium which offers a generalized modular scalable platform with the physical immediacy of a soft and malleable tangible material. The Glume system consists of soft and translucent
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