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Trigger
2005
Trigger explored the vignettes, ebbs, flows and narratives that emerge from the relationships we have with urban spaces. It featured seven projections that were configured to fill the stairwell space. Visitors passed through a set of 12 motion
Burnish
2015
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2017
Burnish is an interactive performance installation that premiered at the 56th Venice Biennale 2015 with 9dragonheads in the official collatoral event Jump Into the Unknown; and at Toronto's Theatre Center in May 2015. It was remounted for
Digital Zoetrope
2008
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2008
... and visual i
den
tity around the theme of...
FLOOR | PISO
2007
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2013
FLOOR is an interactive interface designed to transfer data of strength and movement in the human-human relation and the human-space time relation. The mode of agencying the FlOOR interface is very simple: you step on one of the two ends of the
Kin / Cultura Plasmic INC
... has been a resi
den
t artist with moving...
Bob O Kane
Bob O ' Kane is a professional ""linker"" between art and technology. He used interfaces in order to collaborate with other fellow artist such as Ulrike Gabriel , Peter Weibel and Jeffrey Shaw. Graduated from the Media Studies at Buffalo, he work
Wearables and Detection of Falls: A Comparison of Machine Learning Methods and Sensors Positioning
2022
PINTO, ARTHUR B. A and GILDA A DE ASSIS and LUIZ C. B TORRES and THOMAS BELTRAME. Wearables and Detection of Falls: A Comparison of Machine Learning Methods and Sensors Positioning NEURAL PROCESSING LETTERS 1 (2022): 1-15.
Champs Libres
2020
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2020
“Champs Libres” is an invitation to a sensory journey in a forest opening onto a clearing bathed in light, in which everyone is encouraged to take a break, to feel, to exchange. For centuries, the landscape has been shaped by human action. In the
Sugar ´n´Spice: Sensory Overload in Long Beach
1993
Curtis, Cathy. Sugar ´n´Spice: Sensory Overload in Long Beach Los Angeles Times (April 1993): fl4.
Pain Games. Pain as sensory stimulus in the context of videogame-based digital art
2007
Waelder, Pau. Pain Games. Pain as sensory stimulus in the context of videogame-based digital art artnodes , no. 7 (2007): 61-70.
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