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  • Dust -
    The work “Dust” bind generative HD video projection with kinetic camera. Since some months I am collecting dust particles on a pice of black plexiglass. Monthly, I photograph the collected set, clean the surface and start from the beginning. The
  • Unseen brings to light from darkness, the metaphorical images of the invisible, pervasive viruses penetrating our world. By rendering these transformations perceptible a sequence of configurations emerges: First sweeping the earth, unfolding up
  • A city map is just a replica of the map of the roots of its trees. This new project centers on the relationship between trees and cities, their resemblance and potential for mutual cooperation. As a continuation of the EDEN project; which put
  • Marcelina Wellmer graduated from the Academy of Fine Arts in Poznan/Poland in 2000 with a degree in video and drawing. She is a conceptual artist and photographer based in Berlin. As a media artist, she has been working with video, photography,
  • Kelly, Kevin. Genetic Images. When Computers Breed Art and Humans Direct the Flow of Fate, Startling, Alien Beauty is Born Wired Magazine 2.09 (September 1994).
  • MicroCosm -
    A journey into the cosmos, into open endless space, has always attracted scientists and dreamers. Gigantic stars, the milky way, galaxies thousands of light years away surround the earth, and we humans can be imagined as small elementary particles
  • Enter the Plastoscene -
    Humans have created a whole new epoch for the denizens of the ocean: the Plastocene. Plastic has become a ubiquitous part of the world's oceans, permeating all layers from the surface down to the darkest depths. Humans like to consider themselves
  • Grau, Oliver. Rhizome_Raw: Database of Virtual Art, Humboldt University of Berlin Leonardo 8, no. 3 (March 2000): 5-6.
  • Ryota Kuwakubo "R/V" -
    An affinity between humans and robots. Cute robots are equipped with monitoring screens reflecting participants faces. YCAM opens an exhibition of artist Ryota Kuwabuko's new installation "R/V". In this work, participants who use remote control
  • HyperKult 14 -
    »HyperKult - Computer as Medium« takes place as an annual (non-profit and no-budget) symposium since 1990. Hyper(media)Kult(ur) was an at this time an upcoming field of research across the borderline of technical and cultural disciplines. HyperKult