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  • Sturman, David J.. A Brief History of Motion Capture for Computer Character Animation .
  • David R. Burns takes an interdisciplinary approach to creating digital media art by combining 3D computer modeling and animation, digital video, sound design, and physical computing to push the boundaries of artistic expression. His creative work
  • Boulic, Ronan and Tolga K. Capin and Zhiyong Huang and Prem et. al. Kalra. The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters In Proceeding Computer Graphics Forum ´95, edited by Computer Graphics
  • Sims, Karl. Particle Animation and Rendering Using Data Parallel Computation In SIGGRAPH '90: The 17th Annual Conference on Computer Graphics and Interactive Techniques, , 405-413. Dallas: 1990.
  • Sims, Karl. Choreographed Image Flow The Journal of Visualization and Computer Animation 3, no. 1 (January/March 1992): 31-43.
  • Shanken, Edward A.. Art in the Information Age: Technology and Conceptual Art In SIGGRAPH 2001 Electronic Art and Animation Catalog, edited by SIGGRAPH 2001, 8-15. New York: ACM SIGGRAPH, 2001.
  • Cubitt, Sean. Avatar and Utopia Animation 7, no. 3 (2012): 1-11.
  • Sito, Tom. Moving Innovation: A History of Computer Animation. 1st Edition th ed.Cambridge, Mass. USA: MIT Press, 2013.
  • Bruce Wands is an artist, writer and musician. He has lectured, performed, and exhibited his creative work internationally, including Europe, Japan, Hong Kong and Beijing, China. Time Out New York named Bruce as one of the “99 People to Watch in
  • Featuring the premiere of William Kentridge's most recent film animation. (Source: MoMA N.Y.)