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Values at Play in Digital Games
2014
Flanagan, Mary and Helen Nissenbaum. Values at Play in Digital Games. Cambridge, MA: MIT-Press, 2014.
Peristrephic Pleasures, or the Origins of the Moving Panorama
2004
Huhtamo, Erkki. Peristrephic Pleasures, or the Origins of the Moving Panorama In Allegories of Communication: Intermedial Concerns from Cinema to the Digital, edited by Jan Olsson and John Fullerton, 215-248. Rome: John Libbey, 2004.
Rhetorics of the Interactive 3D Installation ‘Virtuelle Mauer/ReConstructing the Wall’
2010
Thiel, Tamiko and Teresa Reuter. Rhetorics of the Interactive 3D Installation ‘Virtuelle Mauer/ReConstructing the Wall’ In Conference Proceedings for International Conference on Interactive Digital Storytelling (ICIDS 2010), edited by Ruth Aylett,
WEB STALKER SEEK AARON: Reflections on Digital Arts, Codes, and Coders
2003
Huhtamo, Erkki. WEB STALKER SEEK AARON: Reflections on Digital Arts, Codes, and Coders In Ars Electronica 2003: Code – The Language of our Time, edited by Gerfried Stocker and Christiane Schöpf, 110-128. Ostfildern-Ruit: Hatje-Cantz, 2003.
On the Origins of the Virtual Museum
2010
Huhtamo, Erkki. On the Origins of the Virtual Museum In Museums in a Digital Age, edited by Ross Parry, 121-135. London: Routledge, 2010.
Art of Virtual Bodies
1998
Kluszczyński, Ryszard W.. Art of Virtual Bodies Digital Creativity 9, no. 1 (1998): 38-42.
From Digital Identity to Architecture of the Nanoworld: Remarks on the Art of Victoria Vesna
2011
Kluszczyński, Ryszard W.. From Digital Identity to Architecture of the Nanoworld: Remarks on the Art of Victoria Vesna In Blue Morph: Victoria Vesna + James Gimzewski, edited by Marta Korga and Anna Zalewska, 5-9. Gdańsk: Baltic Culture Center,
Literary Art in Digital Performance: Case Studies and Critical Positions
2009
Ricardo, Francisco. Literary Art in Digital Performance: Case Studies and Critical Positions. New York City: Continuum Press, 2009.
Pain Games. Pain as sensory stimulus in the context of videogame-based digital art
2007
Waelder, Pau. Pain Games. Pain as sensory stimulus in the context of videogame-based digital art artnodes , no. 7 (2007): 61-70.
Holy fire. Art of the Digital age
2011
Quaranta, Domenico and Yves Bernard. Holy fire. Art of the Digital age. Brescia: Link editions, 2011.
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