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  • ... by interfaces dialogue with computer electronic memories and can experience "virtual hallucinations" in real time. These "hallucinations" are managed by neural networks which decide mutations of images according to the visitors' behaviour...
  • ...In the search for new forms of urbanity the influence of media technologies on the perception of and on the engagement with social constructed spaces becomes evident. Under the conditions of telecommunication, digital networks, distributed production systems, global...
  • Triggerhappy -
    ... quest for information with an old-fashioned shoot-em-up computer game. In this, it accurately reflects, and comments upon, the electronic environment in which we live, work and play. "In effect", the artists say, "triggerhappy becomes a folly. A...
  • ... variable. Life-sized pictures of people found on Google's Street View were printed and posted without authorization at the same spot where they were taken. The posters are printed in color on thin paper, cut along the outline, and then affixed with...
  • ...Digital Queers is a conference at The New School, in collaboration with Goldsmiths and OCR, that will focus on issues related to social justice for the gay community at large. The evolution of society has led to an increased acceptance of the LGBTQA world – in part due...
  • ...INCUBATOR Hybrid Laboratory at the Intersection of Art, Science and Ecology School for Arts and Creative Innovation, The University of Windsor Director, Dr. Jennifer Willet 2009 – Ongoing INCUBATOR is a physical and theoretical hub, a new art/science laboratory at The...
  • ...This exhibit displays art whose basic media consists of machinery, electronics or electronic media. These works are acts of conversation, with many different connections – a condensing process in space and time. Themes presented by active artists of Taiwan and Germany...
  • ... Bodies and Objects Intertwined in Cyberplaces and Art Educational Places (Threads of a Critical Digital Pedagogy). He joined the IUP faculty in 2004. His research interests are primarily in the areas of digital technology in art education, digital visual...
  • ...HOME OF THE BRAIN (1990-91) - PHILOSOPHICAL DIALOGUES IN VIRTUAL SPACE Created between 1989 and 1991, HOME OF THE BRAIN by Monika Fleischmann and Wolfgang Strauss is considered to be one of the first pieces of Virtual Reality in the world to make use of a data glove...
  • Little Movies -
    ..."Little Movies" is a lyrical and theoretical project about the aesthetics of digital cinema, and a eulogy to its earliest form--QuickTime. The project began in 1994 when the World Wide Web was just beginning to gain mass exposure. Manovich's intention was to create...