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  • MicroCosm -
    A journey into the cosmos, into open endless space, has always attracted scientists and dreamers. Gigantic stars, the milky way, galaxies thousands of light years away surround the earth, and we humans can be imagined as small elementary particles
  • medi@terra 2006 -
    medi@terra festival dedicates its 7th edition to videogames and the crucial role they play in today’s digital culture. The fields affected by videogames have multiplied, forming a platform with numerous applications in different areas of reality:
  • Diana DominguesThe Archive of Digital Art, 07/2023Text, Editing & Interview by Carla ZamoraShe has an immense and multifaceted body of work, revealing an enormous talentopening to multiple dimensions. (…) And in my opinion, the contents in
  • Media Art Learning -
    ... Zusammenarbeit mit dem Amsterdamer Medialab Waag Society...
  • Independent art critic and curator, researcher in contemporary art and new media. PhD in Information and Knowledge Society, Universitat Oberta de Catalunya (UOC) and Bachelor in Art History from the University of Barcelona. He has developed his
  • Fluides is an organic and reactive artwork where a sensitive water gathers energy from spectators’ hands. This water is a unifying thread which conducts bodies’ energies in the center of the installation through infinite sonorous and luminous fluids
  • Latour, Bruno and Peter Weibel, ed. Making Things Public. Atmospheres of Democracy. Cambridge, Mass: MIT Press, 2005.
  • Responsive audiovisual installation where visitors playfully stack, as if pieces of a giant interactive puzzle, plastic bins that act as symbols of containers transiting world markets. Video-mapping projections react to the new sculptural
  • We are always in partnership with someone or something. The issue is what we are explicit about; who, what we collaborate with. For more than 25 years Patrick Lichty has created work about mediation, networked society, and how that process of
  • PingPongPlus -
    PingPongPlus is a digitally enhanced version of the classic ping-pong game. It is played with ordinary, un-tethered paddles and balls, and features a "reactive table" that incorporates sensing, sound, and projection technologies. Projectors display