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TellTale
2000
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2001
TellTale is a story construction kit for children. Its goal is to help youngsters create and experiment with the structure and content of oral language in way similar to how written text is composed. The design consists of a number of modular body
7 Fragments for Georges Méliès
2003
Fragments for George Meliès.
gameboy_ultraf_uk
1997
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1999
The work consists of a Free Software Game Boy emulator whose rendering system has been (pathologically) rewritten to degenerate over time. Game entities mutate into background and interface elements, or appear as fragments of the games binary
March
1996
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1997
In his children's novel Haroun and the Sea of Stories, Salman Rushdie describes an Ocean of Streams of Story containing currents of narrative in fluid form, "weaving in and out of one another like a liquid tapestry of breathtaking complexity."
Cheap Imitation
2002
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2002
"Cheap Imitation" is an homage to Marcel Duchamp. Duchamp was of course an inveterate re-user of existing works of art. In "Cheap Imitation", Rokeby has cut up Duchamp's "Nude Descending a Staircase" into the several hundred facets that make up
Tunnels Around the World
2012
video
Long time no dig… Seventeen years after the first virtual tunnel: The Tunnel under the Atlantic (1995), linking the Pompidou Centre in Paris and the Museum of Contemporary Art in Montreal, and fifteen years after the Paris New Delhi Tunnel, now is
10'000 moving cities - same but different
2010
Interactive Net-Based Installation 10'000 moving cities deals with the world of information, user-generated content and news about places, cultures, people and movements. Visitors can select any city or place, using a digital interface. About the
The Blackest Spot
2008
The Blackest Spot was a five-projector room-sized interactive installation that explored the representation of crowds and the myriad reasons for public gatherings. Animated imagery, ambient crowd sounds, and fragments from well known speeches
Universal Translator
1999
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1999
Universal Translator is an interactive sound and video work focussed on the sound hardware of the human body. The interface for this work is a microphone with a micro video camera embedded in its head so that the camera looks directly at the
Flat Earth
2010
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2010
Flat Earth is a desktop documentary, which takes the viewer on a seven minute trip around the world so that we encounter a series of fragments taken from real peoples' blogs. These fragments are knitted together to form a kind of story or singular
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