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Fragments for Georges Méliès, Black Box / Chambre Noir
2007
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2007
Event: Fragments for Georges Méliès, Black Box / Chambre NoirInstitution: Moderna MuseetComment:
The Magic Flute
2007
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2007
On view will be fifty working drawings and fragments used in the creation of the scenic design and animation for The Magic Flute, the Mozart opera given brilliant interpretation by William Kentridge in a long-awaited production this past spring
William Kentridge: Black Box / Chambre Noire
2005
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2006
Black Box / Chambre Noire konzipierte William Kentridge speziell für die Reihe der Auftragsarbeiten des Deutsche Guggenheim und wählte daher inhaltlich bewusst Deutschland, das Land des Auftraggebers, als Ausgangspunkt der Arbeit. Kentridge, der
Homo Ludens Ludens
2008
LABoral Centro de Arte y Creación Industrial presents HOMO LUDENS LUDENS, an international exhibition and conference examining play as a principal element of today’ s world, and highlighting its necessity for our contemporary societies. Following
transmediale.08: conspire...
2008
Under the motto CONSPIRE... transmediale.08 aimed at examining dubious worlds of story-telling and remote opinion making in order to look critically at those means of creative conspiratorial strategies, that offer the potential to uncover new forms
Zonas de contactoArt History in a Global Network
2022
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2022
Twenty years ago, Mary Louise Pratt proposed the notion of a “contact zone” as a place where culture is negotiated and challenged. Art can bridge or destabilize disciplines and methods in ways that reframe histories and bring new insights. Still, on
TROC / TRAC
2003
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2003
Event: TROC / TRACInstitution: LA CHAMBRE BLANCHE CENTER OF CONTEMPORARY ARTComment:
Tell Me the Truth
1989
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1990
Archival Digital Print, Sizes: 8”x10” and 13”x19” Epson Pigment inks on cotton rag substrate or Light Jet digital photo prints. (plus custom sizes or NFT by special order) Date created: 1989 Acevedo's image called Tell Me the Truth had several
Architecture scénographies interactives
2000
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2000
Dans les projets de conception d’exposition, je m’efforce de considérer la scénographie comme une composante significative du message véhiculé par le projet muséographique. Nous sommes en effet passés d’une époque où le muséographe avait
Transarchitectures
1998
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1998
Architectures réactives de la communication Le virtuel c'est le réel avant qu'il ne passe à l'acte. Un non-espace non-matière. Il prend forme en s'actualisant. L'architecture du virtuel c'est à la fois l'architecture de l'information et
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