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RISIKO
2017
-
2017
Installation Europe, North Africa and the Middle East enclose the Mediterranean, generating a space "in-between": refugees seek to traverse it either from the Maghreb states or from Turkey towards Europe; in contrast, Europe creates both real and
Challenges of Digital Art for our Societies
2015
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2015
Event: Challenges of Digital Art for our SocietiesInstitution: MUMOK - Museum of Modern Art Ludwig FoundationComment:
Phantom Waves
2021
The November 1973 issue of Scientific American featured an article titled “The Recognition of Faces” by Bell Labs researcher Leon Harmon that explained how we perceive pixelated digital photographic images. Using a low-resolution, portrait of
Enactive affective Cane - Bengala enativa afetiva
2020
-
2020
Technologies and M- Health: Challenges and opportunities
Driessens & Verstappen
... curated by Renny R
ama
kers, website Pioneers of...
Dreams Grrrls
1996
-
1999
"Dream Grrrls is a real-time interactive CAVETM virtual art environment created by M. Dolinsky and Grit Sehmisch. Dream Grrrls invites you to explore dreaming in a labyrinth. Discover paths that lead to whimsical worlds - where you can ride a
IJWBAA
... form of cultural recl
ama
tion—centering indigenous...
Displacements
1980
-
1984
video
Displacements is an immersive film installation. An archetypal Americana living room was installed in an exhibition space. Then two performers were filmed in the space using a 16mm motion picture camera on a slowly rotating turntable in the room’s
Simultaneous Echos
2009
"Simultaneous Echos" is the most recent production of the series "Field-works," compositing video images and locational data captured by GPS, production was made in Londonderry, Northern Ireland, UK. The project is focused onto music production
Touch, an interactive urban installation
2006
-
2006
The ‘Touch’ project aims to transform the general perception of a media façade, in this case the Dexia Tower, from a marketing and corporate image device towards an urban light art work. The challenge lies in the design of participation and
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