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  • ... MIT (Visual Arts Program) 1990-1991 Research Fellow MIT (CAVS) 1989-1990 Prix EDF Foundation/Pleias 1989 MA in Art and Technology, (Paris U) MA in English, (La Sorbonne) Grants from Silicon Graphics, Pixar, Wavefront; French Ministry of Culture Nicole...
  • ... the Universidad de Buenos Aires, and a PhD from Plymouth University, for which her research focused on art theory, media and technology. Currently, she is Professor of Theory and Methodology of the Mass Media at NABA, Nuova Accademia di Belle Arti Milano,...
  • ... Rhode Island School of Design in 2008. He was previously Associate Director of Research at the Massachusetts Institute of Technology Media Lab, where he taught media arts and sciences. His work is in the permanent collections of MoMA (both New York and...
  • ...Benayoun, M. and Maria Roussou. Immersive Virtual, Mixed, or Augmented Reality Art The International Journal of Arts and Technology (2010).
  • Plant Sensors -
    ... sparked interest since the late 1800s, but this topic has not been explored recently in the context of modern information technology and electronic devices. We are building novel electronic and optical sensors that "take a peek" inside the biological...
  • ... is co-coordinator and researcher of the Post-Screen research project based on the use of screens within artistic practices, technology and cybercultures contexts.
  • ...Napier, JoAnn and Denise Shortt and Emma Smith. Culture: Char Davies, Virtual Artist In Technology with Curves: Women Reshaping the Digital Landscape, Toronto, Ontario: Harper Colllins Ltd, 2000.
  • ITCH
    ...The ITCH acronym stands for “Interactive Technology – Community Hacking”, and as such it tries to represent a wide artistic research project concerning with the impact of personal mobile technologies on social behavior, particularly in the public space. It began in...
  • ... selection of works, international relations and projects management at FILE. As well as her experience on teaching art and technology, and coordinating the Digital Design undergraduate course.
  • ... models be designed as an interplay of technological, social, and artistic forces, as Mixed Realities of Art, Science and Technology. The design of a Mixed Reality Architecture, which connects processes in virtual space to the social environments and...