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Genetic Seed Bank
2008
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2008
Animation for artist Suzanne Anker. Video loop created from still image for video installation.
Sustainable Cinema No. 1: The Image Mill
2009
The Image Mill is a public sculpture that uses the force and beauty of falling water as the energy to create a moving picture. As water falls over the giant wheel, a transmission assembly causes two disks to spin in opposite directions. On the
Sustainable Cinema No. 3: Praxinoscope Windmill
2011
video
The 19th century Praxinoscope consisted of a circular beveled mirror reflecting a series of animation frames. When the device is spun, a moving image appears on the mirror. Using wind as the power and a structure that references the Eiffel Tower
POPUREVE
1988
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1989
video
POPUREVE, a fast-paced 3D animation about the 1789 Revolution, reshuffling several recurring themes about freedom, equality and the guillotine, is Stenger's second digital movie and fantasy work about French History, after GALLIA (1987-88) The movie
Sustainable Cinema No. 5: Dual Windmill
2011
The Dual is an optical illusion in which two disks rotate in opposite directions; the front disk is black with slits that act as a shutter, the rear disk contains the animation frames. When the disks spin, the animation is visible. In this artwork,
Micromovements in Snapshots
2014
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2014
video
Animation is an illusion of movement. Movement is based on space and time. SPACE. My work consists of several short animations. Every animation is based on only one photograph. Every photo contains several visual elements, and every photo creates
Landscape
1997
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1997
This 3-D computer animation originally was designed to an opera-piece. The main question of the opera was how we perceive time. The animation is about a small German village in a rainy day, and visualizes the miraculous moment when all of a sudden
The Way
1994
video
"The Way" is a 3-D computer animation combined with live video. Depicted are three runners followed by a camera down a foggy street in a small German village. To visualize "The Way", I've inverted the common system of the central perspective.
The Fisherman and His Wife
2000
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2012
A 30 minutes long computer animation, based on a German folk-tale. The visual world of the animation is based on those of shadow-theater. Every virtual puppet, tree, flower or house are hand-drawn, scanned in and used as texture-maps on 2D polygonal
Animation Number Seven
2002
Animation Number SevenArtist: Tamas WaliczkyComment:
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