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On the Track of Man's lost Senses
1997
Strauss, Wolfgang and Monika Fleischmann. On the Track of Man's lost Senses VTEXT, a magazine about video/digital image/and the world of new media (June 1997).
Digital Arts: The Evolution of A Discipline
2002
Quintero, Fernando. Digital Arts: The Evolution of A Discipline University of California Teaching Learning and Technology Center News and Events (March 2002).
Artifice, Artifact, The Landscape of the Constructed Digital Environment
1995
Weintraub, Annette. Artifice, Artifact, The Landscape of the Constructed Digital Environment Leonardo 28, no. 5 (1995): 365-366.
George Legrady - From Analogue to Digital: Photography and Inactive Media
1997
National Gallery of Canada and Ottawa Canadian Museum of Contemporary Photography, ed. George Legrady - From Analogue to Digital: Photography and Inactive Media. Ottawa, Canada: 1997.
Digital Photography: Captured Images, Volatile Memory, New Montage
1988
Pomeroy, Jim and Tim Druckrey and Marnie Gillett, ed. Digital Photography: Captured Images, Volatile Memory, New Montage. : Cameraworks Gallery, 1988.
Digital Currents: Art in the Electronic Age
2004
Lovejoy, Margot. Digital Currents: Art in the Electronic Age. London/New York: Routledge, 2004.
Explorationen des Möglichkeitsraums
1999
Grassmuck, Volker. Explorationen des Möglichkeitsraums In Small Fish, edited by Kiyoshi Furukawa and Masaki Fujihata and Wolfgang MünchVol.3. ZKM digital arts edition, Ostfildern-Ruit: ZKM and Hatje Cantz, 1999.
No Way Home
1999
Papastergiadis, Nikos. No Way Home In Cross Currents, edited by ZKMVol.2. ZKM Digital Arts Edition, Ostfildern-Ruit: Hatje Cantz, 1999.
Digital Image - Digital Cinema: The Work of Art in the Age of Post Mechanical Reproduction
1990
Malina, Roger F.. Digital Image - Digital Cinema: The Work of Art in the Age of Post Mechanical Reproduction In Digital Image, Digital Cinema: SIGGRAPH´90 Art Show Catalog, Vol.3. Leonardo. Supplemental Issue, , 33-38. Cambridge, MA: MIT Press,
What Computer Games Can and Can´t Do
2000
Juul, Jesper. What Computer Games Can and Can´t Do In Digital Arts and Culture Conference in Bergen, August 2nd-4th 2000, Bergen: 2000.
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